Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Hadn't considered using stardust because I thought it would be a pain to farm for all those gils... that was before I knew how easy it is doing that while looking for black tails!
For the pink tail specifically, I have a recommendation that could save a bunch of time: Have Cecil in the back row on auto Defend with Draw Attack + Counter, and put the Stardust item in his top augment slot. Every time he's hit, he casts Comet. After two casts, the flans all die.
Like this, I reduced the battle time to 27 seconds from 2.5 minutes, and set the Sirens to 49 in the script (since Cecil would use 49*2 Stardusts and run out after 49 fights). That way, after ~15 minutes, I could check the drops and then just reload from the B7 save point if needed.
If you need to replenish Stardusts, you can buy them in Tomra in the underworld, or you'll likely pick up a bunch when aiming for the Bomb summon in the lunar tunnel anyway, since they're a common drop.
To understand what is going wrong, you can also play in a window and wheck the program's logs in the command window (it says stuff like '[Pressing] key TAB for 0.5 seconds").