RimWorld
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Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
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3.683 MB
18 июн. 2020 г. в 11:16
31 окт в 14:46
Обновлений: 74 (просмотреть)

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Vanilla Cooking Expanded

В 1 коллекции, созданной Sarg Bjornson
Mods with Vanilla Achievements Expanded support
Предметов: 30
Описание
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
Комментариев: 2 823
Dealer Mangan 6 ч. назад 
Config error in VCE_SimpleDessert: undefined preferability
Config error in VCE_SimpleDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
Config error in VCE_FineDessert: undefined preferability
Config error in VCE_FineDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
Config error in VCE_LavishDessert: undefined preferability
Config error in VCE_LavishDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition
Config error in VCE_GourmetDessert: undefined preferability
Config error in VCE_GourmetDessert: Nutrition == 0 but preferability is Undefined instead of NeverForNutrition

I made double sure the mod and the framework are properly updated, don't know what to say. Submitted the full log in your google form
Sarg Bjornson  [создатель] 11 ч. назад 
Can't reproduce, no errors on my side
Dealer Mangan 11 ч. назад 
Startup config errors after latest update
Gerewoatle 28 окт в 8:00 
@Flying Dutchman - The "Early Preservatives" mod allows for neolithic food preservation.

Argon's "Salted Meat" is another mod that allows for meat and fish preservation, sausages and pickled vegetables.
Sarg Bjornson  [создатель] 24 окт в 22:44 
That's what canning in this mod is for
Flying Dutchman 24 окт в 10:23 
Hopefully it's okay to post this here, but I had a suggestion for a cooking module; a preservation module for ingredients. Think pickling, drying, smoking and salting. It would be a great addition to pre-industrial playthroughs. Currently there's no real options for food preservation outside of freezers and, thanks to this mod, cheese. That limits one's options for food stockpiling for medieval and tribal games. Is that something that sounds interesting?
Sarg Bjornson  [создатель] 20 окт в 14:22 
No
Respectfully, YOUR MOTHER 20 окт в 13:01 
Will disallowing a condiment in the food policy menu apply to the gourmet meals made with that condiment?
Knight Draco 19 окт в 9:16 
Well, I loaded up a quick test run and confirmed that it's all working as it should, I must've bugged it out when I added some mods in mid-run. Sorry for the trouble.
Sarg Bjornson  [создатель] 18 окт в 22:50 
They specifically don't use bills, they use processes... If you can replicate the bug with the mods on their own, we will look into it