War for the Overworld

War for the Overworld

Not enough ratings
Map Randomiser 2
   
Award
Favorite
Favorited
Unfavorite
Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
4.911 MB
Jun 17, 2020 @ 8:51am
Jun 18, 2020 @ 4:32pm
2 Change Notes ( view )

Subscribe to download
Map Randomiser 2

Description
Welcome to the Random Map Generator (Map Randomiser 2). This map contains over 100 rooms randomly selected using a random number generator. Each preset is hand-drawn. There are over four presets per room, nine imperial fortresses, and twenty unique scenarios.
Popular Discussions View All (1)
2
Feb 21 @ 12:29am
Creature Portal too far away
SeriousToni
< >
24 Comments
Reidapedia Dec 15, 2020 @ 5:05am 
cool
Korvek  [author] Dec 14, 2020 @ 3:22pm 
I will likely not add a gateway change until the next patch because the set tile trigger, upon which this map relies, is not working for some reason.

Hm, it is possible that I placed a door in the wrong spot. Doors are like this though sadly. Due to the way the generator works, it will not always place them the wrong way around. Fortunately this has been ticketed so hopefully next patch it will be fixed. Thanks for bringing it up though.
NerdyTB Dec 14, 2020 @ 2:51pm 
Had a weird generation bug where a door was sideways in one of the generated Empire rooms. https://steamuserimages-a.akamaihd.net/ugc/1647719411926786836/F480AFFA5EA4F067DFF52B0602F0D8025D4ECD5E/
Reidapedia Dec 9, 2020 @ 9:22am 
i think it should replace the normal rarely, because it is unlikely that it will spawn already, let alone it being far away, and unlikely to find.
Korvek  [author] Sep 13, 2020 @ 5:58am 
If I remember correctly, there are a few tiles which can already spawn a hero gateway. It is just that the odds of finding one are low because each only has a 25% chance to spawn and relies on you taking that path. They can definitely be added but the question would be whether they replace normal gateways or act as new randomised tiles. If the former, I can do that but would put it at a lower probability because I think that the underworld gateway should be the "normal" spawn. If the latter then no such change would be needed but they would still be rare to see for the same reason that the current ones are rare sightings.
tolaburke Sep 12, 2020 @ 9:02pm 
Is having a Hero portal a possibility? Or is it Evil only?
Korvek  [author] Sep 9, 2020 @ 6:29pm 
Well, there are no specific map bugs as such, it would have to be a WFTO bug. Most likely it is caused by MightyScript. Because every room is generated after the map has been loaded, there may be odd bugs like this. The best that can be done is to submit a bug ticket and hope it is fixed. Since I am the only one using MightyScript this way it will likely be low priority though.
DJLawLaw Sep 9, 2020 @ 4:26pm 
Also. I have come across a bug: with the Santuary room with a single neutral cultist, if you sell the room, non-flying minions can get 'stuck' on a non-existent atlar, and have to be picked up. Unsure if this is a map bug, or a WFTO bug.
Korvek  [author] Sep 9, 2020 @ 3:55pm 
Yep. I considered it. I asked a few friends who playtested it whether they thought it should be changed and they liked the randomness factor of it so I kept it.
DJLawLaw Sep 9, 2020 @ 3:52pm 
Ah, you know of it, it's intentional.