Arma 3
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Toresk Terrain
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
92.956 MB
Jun 15, 2020 @ 5:26am
Oct 4, 2024 @ 11:17am
8 Change Notes ( view )

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Toresk Terrain

Description
Description:
Toresk is a small map that i originally started working on for a small survival themed project. While i stopped working on it i decided to finish the map.
I tried to give the map somewhat of a looming and "post apocalyptic" atmosphere without dedicating it purely to that.

There are some issues with it (the gaps in, and the clutter on, the roads) which i dont know how to fix, nor where they come from - so you'll have to deal with that. No further updates, besides maybe fixes, are planned.

Features:
  • 4x4km size
  • 5 Seperate islands
  • 8 Villages
  • 2 Military bases
  • 1 Airfield
  • Several abandoned locations
  • Several unnamed locations
  • Sullen Skies

Credits:
A huge thanks to EO for letting me use "sullen skies", giving feedback and taking the awesome screenshots!
Another thank you goes to yukihito23 for telling me how to fix the ponds!



Licence:
This addon is published under APL-ND[www.bohemia.net].
  • You may not reupload this addon.
  • You may not use this addon on monetized servers.
  • You may not change/rework any files of this addon.
If you want to do any of the above ask for permission first!
143 Comments
zamas Apr 12 @ 5:44pm 
had me thinking it was toretsk haha
Luca  [author] Feb 10 @ 1:51am 
@ThrustVector
That is good to know, thanks for letting me know and also for the suggestion.
ThrustVector Feb 9 @ 11:51am 
Sorry for the slow respons. Been caught up in some other mission making but are looking in to this map again now. FPS is way better now after the tweeking :D
PUREPROTEIN Dec 3, 2024 @ 9:57am 
Hey guys, do you have any problems with ai on this map?
My ai just walking through the walls or sometime buildings, maybe somebody know how to fix that?
Luca  [author] Nov 23, 2024 @ 6:26am 
@Hancock
Yeah no idea, doesnt sound related to the map as there is nothing used with dgxi in its name by me.
Amit Oct 4, 2024 @ 11:34am 
Cool. I will test it to see how it feels now. Thanks!
Luca  [author] Oct 4, 2024 @ 11:20am 
@ThrustVector
Made some changes according to your observations, reducing clutter density, draw distance and swapping the thistle object (partly).
I have not tested if it makes any impact or by how much however.
ThrustVector Oct 3, 2024 @ 6:49am 
@Luca.
No problem. Happy to help!
I tested with c_Grass_BrushHigh_Green.p3d which looke visualy pleasing instead of the thistle but you'll probably find something that makes it run a bit smoother that is to your liking :)
Looking forward to the update :)
Luca  [author] Sep 25, 2024 @ 10:47am 
@ThrustVector
Wow that is some in-depth analysis :D
Thanks, I'll adjust the config in the coming days/week to reduce clutter density and range a bit, although not to the point of more heavy visual impact. I'll reduce the thistles as well, although I find it very interesting to be causing that in the first place as it is just a clutter object from the base game.
Either way, thanks a lot!
ThrustVector Sep 24, 2024 @ 2:06pm 
After some more digging it seems that c_Thistle_Thorn_Green.p3d is an asset that takes quite the toll on performance.