Arma 3
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OPTRE - Tether
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
Meta: Dependency
File Size
Posted
Updated
83.235 MB
Jun 7, 2020 @ 3:13pm
Sep 18, 2020 @ 9:47am
2 Change Notes ( view )

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OPTRE - Tether

Description


Info
Playtime: 20-40 minutes

Difficulty: Easy to Medium (there is a script which increases player health, however please see bugs section below)

Thank you for downloading and playing! If you like it, please give it the thumbs up and comment. If you find any issues or think of improvements, please let me know in the comments.

Known Bugs
  • z-sorting issue when looking at the ground from the tether, this occurs when in the vicinity of the District Wall and City Block OpTre assets at height (OpTre/Arma3 bug)
  • Industrial Fences lose their texture when seen through the chainlink fencing of other Industrial Fences at height (OpTre/Arma3 bug)
  • Player will sometimes revert to freefall animation when certain triggers aren't fired correctly (Arma3 bug)
  • Enemy hornet won't always trigger radio when hit, as per the 'hit' eventhandler, more info on the biki[community.bistudio.com] (Arma3 bug)
  • Enemy AI difficulty settings (including 3den Enhanced's) don't appear to apply correctly at height (Arma3 bug)

Future Improvements
  • Enemy hornet snaps to different locations via triggers - may be smoothed out with keyframe animation at a later date
  • URF PIP properganda broadcast

Credits
Huge thanks to Milton for supplying the Voice Over work, it just would not be the same without it.
Scripts from ALIAS were also a huge help in creating the mission.
And of course, massive thanks to Article 2 Studios who created this amazing mod in the first place.

Voice Over:
W.Milton (UNICOM)

Music:
Edits from the Halo 3 OST by O'Donnell / Salvatori Inc.

Coding (from their various tutorials):
ALIAS
SiC
Feuerex
Praxeas
And numerous coding snippets 'acquired' from the Arma Community :)

Testing:
Big_Wilk
W.Milton
Xedan
Crowded_Tank

Everything else:
flurry

Created under Microsofts Game Content Usage Rules[www.xbox.com]
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55 Comments
flurry  [author] Aug 8 @ 5:06am 
@scarecrow321 thank you, I was working on a multiplayer prequel of sorts but now I've joined another Halo Mod team producing concept art.

@Ozymandias sorry I've tried numerous times to fix this issue. I can't replicate it on my machine, the code stays on screen for around 20 seconds for me. It uses the titleText command [community.bistudio.com] to display the code, and I've tried numerous times playing with the speed parameter and adding a sleep command [community.bistudio.com], but where I have it currently coded in mission was the best solution...
Ozymandias Aug 8 @ 3:36am 
The code still only shows for a split second. Played three times from the start without success, so I've given up for now.
Looks super promising, so hopefully you can sort that out soon!
scarecrow321 Aug 8 @ 2:45am 
this is great more please
Chase the Femboy Jul 4 @ 12:39pm 
@Yigga I'm pretty sure this is just Altis or Malden with Optre since Optre changes them
dafamof8 Apr 23 @ 7:06pm 
Can I please get just the map?
galazzo.a Mar 3 @ 5:57am 
good scenario !
flurry  [author] Dec 29, 2020 @ 9:40am 
@Floof I thought for my first attempt at a mission I'd make it singleplayer. My next mission will be multiplayer (also in OPTRE), so perhaps after I've released that, I'll take another look at this one. Thanks!
Enigma Dec 23, 2020 @ 2:07am 
It is fun, to be honest, you could make it multiplayer too. It would be a bit better with it lol
flurry  [author] Sep 20, 2020 @ 7:30am 
@SHTURM-333 thank you
SHTURM-333 Sep 20, 2020 @ 7:17am 
Good mission !