Arma 3
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Kunduz, Afghanistan Lighting Revival
   
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Data Type: Mod, Server
File Size
Posted
Updated
1,527.451 MB
Jun 4, 2020 @ 3:41pm
Jun 7, 2020 @ 10:09am
2 Change Notes ( view )
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Kunduz, Afghanistan Lighting Revival

Description
You can reupload this addon to anywhere you want.

History of Kunduz

The War in Afghanistan and specifically within the Kunduz Province saw German Forces fighting the Taliban for over 10 years, for more information see the links below.

http://en.wikipedia.org/wiki/Kunduz_Province
http://en.wikipedia.org/wiki/Kunduz

Technical Details

Grid size : 2048
Cell size : 2.5
Terrain size : 5120
Texture layer : 20m
Satellite image : 10240px
5 Surfaces + Normal Map
Total objects : 158,431
Development time : 1 year
Real world location : https://www.google.com.au/maps/@36.6332093,68.8721757,11855m/data=!3m1!1e3?hl=en

3 Phase Wall Destruction
Infantry or Armored breach: http://i.imgur.com/vxC40la.png
Result: http://i.imgur.com/a8l1yir.png & http://i.imgur.com/ydpIWD0.png

This can be done on all types of walls.

FOB Clearings for Construction
FOB Area 1: http://i.imgur.com/NDZSfSP.jpg
FOB Area 2: http://i.imgur.com/FHG7FXJ.jpg

You will have to construct the FOB's as i've provided the foundation, this is the best way because there are mods for it and allows custom-ability.

Secret Bunkers
http://i.imgur.com/ot8OEQJ.png
http://i.imgur.com/lm69wkR.png

4 Tunnel Systems
http://i.imgur.com/BtOYZBW.png
http://i.imgur.com/yhBaR08.png
http://i.imgur.com/S3Kexl2.png
http://i.imgur.com/6lm9Xi6.png
http://i.imgur.com/xYRzRKX.png

Tunnel Locations: http://i.imgur.com/fGi2cCl.png


Credits:
Tons of config help, ANZACSAS Steven Check his mods out!
Lighting and cloud system restoration by pvtTunt
Lighting by All in Arma Development Team
New ground textures by FFAA Development Team
JBAD by Milkman and SmokeDog
Kunduz, Afghanistan by Project Reality Team
Qalat by Robster
Wheat fields by Opteryx


BI Forums:
https://forums.bohemia.net/forums/topic/229404-kunduz-afghanistan-revival-project/?tab=comments#comment-3408557

Original Topic:
http://forums.bistudio.com/showthread.php?187476-Kunduz-Afghanistan-10km-v1-x

Disclaimer:
Missions designed for the original Kunduz, the ALiVE index for the original Kunduz, all work on this version.

Issues:
Ground textures aren't the old ones
Clutter looks disgusting, need to find a way on making Kunduz use pre-1.60 clutter

Popular Discussions View All (1)
2
Jun 8, 2020 @ 2:42pm
PINNED: Bugreports
Ron4Swat
< >
18 Comments
Feeble Gamer Nov 30, 2020 @ 3:32pm 
The mod is missing a bikey and bisign for the pbo files. Please add those so this can be used for multiplayer.
MrGalaxy Sep 26, 2020 @ 1:40pm 
do the doors work?

State Farm Jake Sep 15, 2020 @ 6:12am 
@ajwubbin too right mate
ajwubbin Sep 12, 2020 @ 4:16am 
all that's missing is an airfield lol
Reaper Sep 10, 2020 @ 4:41am 
where are the secret bunkers???
Steve Aug 23, 2020 @ 3:45pm 
Is there any chance of getting this signed so it can run on keyed servers?
Additionally, do any of the previous Alive indexings work on this map or will it need to be re-indexed?
Valken Aug 18, 2020 @ 10:09am 
So is this compatible with all the older missions that needed the previous map? If so, we can free up HD space.
CHADDLES Aug 5, 2020 @ 11:11pm 
how do i run on a dedicated server without a key? or can you make a key possibly?
Beardie Jun 15, 2020 @ 8:03am 
One of my favourite maps for playing with friends, glad it's back!
Smiley Jun 10, 2020 @ 10:28am 
I'm so glad to see this updated with better lighting, one of the main reasons i've not used it for my MP missions. Do you plan to make a key for it, as I'd love to run this on my server for mission coops.