Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

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Five Infernos
   
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Game Mode: Classic, Wingman
Tags: Map
File Size
Posted
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82.293 MB
Jun 1, 2020 @ 6:51pm
Jun 4, 2020 @ 2:37pm
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Five Infernos

Description
Five small, quick-paced de_inferno influenced fight yards pitting anarchists and separatists in 5v5 matches. The five maps are as follows:
1) A straight street with breakable wood between the T and CT spawns
2) A town block with breakable barriers on the side
3) A labyrinth
4) A market with access to the sewers below
5) An alleyway with balconies

The map you play on may vary from round to round, though in practice, I found myself regularly playing the same map multiple rounds in a row. To add an element of surprise, both sides will also spawn in a room behind a breakable wood wall, so you won't know which map you are playing on until you break the wood. This is also why I made no radar for this map. There is also a custom NAV file so the bots can play on all five maps. The bots may sometime camp at the spawn points, and they may struggle the break the middle two barriers on the first map, though. This map is also playable in Wingman mode.

Special thanks to Nymphalow for showing how to do random group spawns using logic_case and logic_eventlistener:
https://www.reddit.com/r/hammer/comments/7ifmd1/csgo_how_do_i_make_group_spawns/dqygm2p/