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Thanks again for the feedback. I'm working on the next update right now, which will incorporate the idea of resting points. This will hopefully address this. The update won't be ready until tomorrow tho.
Me again.
Original scenario again - scout well away from home and high HP loss and reporting poor morale. I was sort of resigned to this until suddenly it was back to Steady Morale. All I can see to have recovered my morale (without killing anything) is if I was in a Golden Age or an enemy combat unit is killed. Do I get the morale benefit if someone else kills a common enemy (e.g. a barbarian)?
In the last game I was playing I had two scouts who had done all their discovering and were going home to get Embarkation. They both started off with Good Morale and as the moved along beside each other they fed the other with a +1 then +2 at Great Morale so that in the end they were both at 100%. Perhaps only the lower morale unit can benefit from the adjacent unit modifier?
@KiwiSteve, I'll reach out to SMAN to see if he's willing to provide support for Unit Morale in his mod such that the stat will be visible.
@jurassic_v, I've added the bugs to the list of things I gotta go through. Hopefully I'll have an update out soon (tm), which will likely also incorporate the Resting Point idea.
Anyway, amazing idea for the mod, and the idea to do a morale resting point mentioned before is great!
I updated to V3 then ...
Turned off all other mods and the morale icon appeared as a promotion.
Turned on almost all of the other mods I use regularly and the morale icon appeared as a promotion.
Then I turned on SMAN's The World at War mod and the icon was gone. We have our culprit.
Regarding the other stuff, well, a resting point may be a good idea. I'll give it some thought as to how best to do something like that.
Right now, Units start with 50 Morale (Steady) and the only way to increase it is by either having the unit in the Capital (or in another City in version 3, which is the update I'll be pushing in a short while). Other that that, the easiest way to increase Morale would be to either have a nearby Generals, other Units with high Morale or being nearby when enemy Units or Cities are killed respectively captures.
Balance-wise I'll probably be making some adjustments along the way in any case.
Thanks for the feedback. From your description I take it you're using either JFD's gameplay mods (his Unit Panel mod), Community Patch (or Vox Populi/CBP) or a similar mod that condense Promotions (maybe EUI does this too, idk). I've been made aware of this, and unfortunately using such a mod makes the Unit Morale invisible as it is otherwise displayed via a Promotion. Currently, for one, JFD has agreed to include support, so once he get around to updating his Unit Panel mod, Unit Morale will be displayed as a unit stat alongside Strength and Moves. I'm reaching out to the Community Patch team as well to ask if they are willing to support it as well.
May I make one suggestion: - have a resting point of 50 and apply a +/- 1 each turn if no other modifier is applied. For example if a unit with morale of 80 that just sits in the middle of nowhere will over 30 turns drop back to 50.
I had a scout doing scout stuff well away from home territory and it got into a fight with a barbarian; took lots of HP damage before killing the barbarian. For many turns thereafter I got the warning that it had Poor Morale, even after I had rebuilt to 100% strength.
How does the unit get back to at least Steady Morale? Is there a +1 per turn if HP is over 80%?
How can I see what a unit's morale is at or do I just have to read the warnings when it is at Poor or Bad Morale?
I'm making an assumption that new units start at 50. So if I have a Barracks (+5) and keep it in the Capital (+1) for 6 turns it'll increase it's Morale to 61 and be at Good. If I take it away from the capital will it stay at this value until something happens?
Apologies for all the questions.