This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
No Photos, Please!
Genre: Casual
Platforms: PC, Mac, Linux
Languages: English
Dec 31, 2013 @ 2:11am
Aug 10, 2014 @ 6:00am
In 1 collection by AGS | Dreas
My greenlit games
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Recent Announcements View All (10)
A belated update regarding No Photos, Please! and its progress.
No Photos, Please! has officially been greenlit.
Release date: Summer, 2014
No Photos, Please! is a local two-player stealth party video game developed by The Basement Studios, and winner of the St. Martins Game Dev Challenge 4 competition.

Set in the numerous Heritage Malta museums, No Photos, Please! follows the struggle between a Photographer’s ambition to expand his photograph collection and the museums’ Security Guards’ constant need to do their job in apprehending him.

The game is played from a bird’s eye perspective and provides both players multiple ways to outsmart each other using role-specific abilities while completing their opposing main objectives.

Video previews

In the Media

> Indie Game journalist? Drop me a line for an early access build. <


In No Photos, Please!, the player takes control of either a Photographer or a Security Guard in a two player match. It is the Photographer’s object to snap a photo of all the exhibits in the museum while the Security Guard has the objective to identify and apprehend the Photographer before the timer runs out.

Before a game session is started, the players choose their roles. A player can select a role using either the keyboard or an Xbox controller. The game also supports two players on the same keyboard. After both players have agreed upon the roles, the game is launched.

If this is the first time the game is run, the players will be greeted with a small introduction text advising them to play through the In-Game Tutorial before playing their first game together.

Once the game is started, the first thing both players need to do is to identify their avatars from the crowd i.e. finding themselves.
The player being the Photographer then needs to take a photo of all the exhibits in the museum by visiting them to win the game, while the player being the Security Guard needs to apprehend him. It is up to both players’ interest to keep a low profile while blend in with the other AI-driven museum visitors.

To better increase the chances of success, both roles incorporate three abilities each. The abilities are designed in a way as to directly oppose each other.

-[Photographer Abilities]-

The first ability of the Photographer is dropping a Banana Peel. If the Security Guard slips on the Banana Peel, he will be incapacitated for a few moments. The Banana Peel is best used when the Security Guard is chasing after the Photographer.

The second ability is a Blinding Flash. When used, this ability blinds the screen while enabling the Photographer to automatically teleport to a different area of the museum; somewhere away from the Security Guard. The Blinding Flash is best used when the Photographer suspects the Security Guard is very close to him and needs to get out quickly.

The third and final ability is a Sensor Rerouter. This device is used to confuse the Security Guard’s Proximity Sensor into detecting its presence instead of the Photographer’s presence. The Sensor Rerouter is also invisible when deployed, until it’s destroyed when the Security Guard gets very close to it. This device is best used when the Photographer needs to slip past the Security Guard in tight areas.

-[Security Guard Abilities]-

The first ability of the Security Guard is Apprehend. This ability enables the Security Guard to apprehend the Photographer. This is the Security Guard’s most important ability because he wins the game once the Photographer is apprehended.

The second ability is Sprint. Sprinting increases the Security Guard’s movement speed for some time. This enables him to easily catch up to the Photographer once identified.
The third and final ability is the Proximity Sensor. The Security Guard can toggle the sensor on or off; each game starts with the sensor turned on. Toggling the Proximity Sensor’s power should be used strategically when pinpointing and/or flanking the Photographer.

All of the abilities are driven by cooldowns, and the cooldown periods vary between each ability.

Work in Progress
1. Online Multiplayer, possibly with Matchmaking
I am currently working on adding online multiplayer support to No Photos, Please!. Note that this involves a partial rewrite of the entire game, so it will take me a bit of time to get it out there.
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AGS | Dreas  [author] Jan 20, 2017 @ 10:54am 
Hey, I'm back and as promised we have now finally announced the other project we have been working on with Anvil Game Studios for the past two years plus.

Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Here's the Greenlight link:
And our our official website for the game:

While Holdfast: NaW is not the same type of game as No Photos, Please!, we would still greatly appreciate your support if it's a genre you enjoy.

// Dreas.
Halloween II (2009) Dec 19, 2016 @ 9:49am 
Bartman Dec 19, 2016 @ 9:07am 
Keep on going, looking forward to play :smile:
AGS | Dreas  [author] Dec 19, 2016 @ 8:21am 
The project is not exactly dead, no.

For the past three years, we have been working on a completely different project which will be announced some time around January 2017 (that's what we're hoping for at least). This new project is an online, real-time multiplayer action game hence the relatively long time we needed to work on it.

I can assure you that No Photos, Please! will eventually be released, complete with online multiplayer which actually was already functional in a beta ~two years ago and remastered models+textures with an entire overhaul to the UI, some time in the future after our currently unannounced game is released.

I hope to see all you guys later on.

// Dreas.
saulveloz Oct 4, 2016 @ 1:10pm 
What happened? :/
Halloween II (2009) Jul 1, 2016 @ 7:50am 
R 1 P
Bartman May 9, 2016 @ 1:57pm 
Is this game on other platforms released?
Bartman Feb 11, 2016 @ 1:51pm 
Hello? Anybody still working on this projekt? :bbtcat:
wingzero5555 Dec 6, 2015 @ 6:20am 
I guess this project is dead
★holzgredda Oct 31, 2015 @ 2:03pm 
Mehrspielermodus wäre cool