Arma 3
110 ratings
PSZ: OP4
   
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
2.581 MB
May 16 @ 8:07am
Jul 3 @ 6:36pm
4 Change Notes ( view )

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PSZ: OP4

Description
[www.facebook.com]

BETTER THAN THE BEST AND HARDER THAN THE REST!

PSZ: OP4 is THE randomized opposing force mod for Arma, adding a touch of deterministic uniqueness to your games. Also comes with civilians factions.
Just throw a group of OP4 units in game and watch them get random equipment each mission!
The mod will automatically make use of PSZ and RHS weapons if available.



We wish you plenty of fun with our mod. Please let us know how you like it and what could be improved. And for that, we'll leave you a couple of handy links.

Home of the PSZ Team, best place to leave your feedback.
[discord.gg]

[forums.bistudio.com]





ATTENTION:
Re-uploading of any PSZ related content on Steam Workshop is STRICTLY PROHIBITED
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14 Comments
B6ix Oct 3 @ 6:50pm 
Does this work with Zeus or only in the editor?
PSZ Mod Team  [author] Sep 20 @ 5:37am 
@peppermint: Out mission pack for PSZ requires OP4.
Linxu Sep 19 @ 7:53pm 
I'd also love to know: why is this a requirement for the PSZ faction?
[ACPL] Jon  [author] Jul 3 @ 8:17pm 
Roque, no unless you plan to adjust "attributes" or "type" of every spawned unit to force AK's on them. "Katiba" is a real gun (KH2002) though and we're keeping it as lore-wise ISA grew to power thanks to CSAT (and is supplied by them), which was using them to keep NATO occupied (and spending). That's why they use both Katibas and CAR95's.
Roque_THE_GAMER Jul 3 @ 6:58pm 
Is it possible to remove the Katiba?
[ACPL] Jon  [author] Jun 29 @ 9:21am 
NF_F16, it's almost 100 % related to other mods you're using. So the sensible thing to do would be to make screenshots of the "masks", look for them in the arsenal, check what mod does that, get rid of the broken mod. Normally, the units should get only head and face gear from vanilla.

Btw, is your game lagging heavily, is it on for a long time? I remember head \ masks following units issue being when something HEAVILY bugged out in my ArmA, restart solved it.

Lemme know how this goes.
NF_F16 Jun 29 @ 8:39am 
Im getting a bug where the units from every faction included in this mod have these masks under their bodies that just float and follow them everywhere, any clue?
[ACPL] Jon  [author] May 30 @ 7:03am 
@ConCon - perhaps, problem is that especially with AI mods, AI can be pretty unpredictable with their equipment use and enemies running with pistols for no reason would be problematic for gameplay. We already had an issue with soldiers rushing towards enemy with binoculars in their hands. Also remember that lore-wise the equipment has been mostly stolen \ bought in bulk \ delivered by CSAT so noone asked eventual users if they'll have handguns to put in there :P and thus, given the limited ability to fix it (can't edit these models), I'm afraid it'll stay like this for now (and sadly, possibly forever).

Still, thanks for your opinion \ report and we're happy you like :)

@Halcyon @MrStregatto - thanks!
Kira S May 19 @ 6:13am 
Great mod so far! I do dislike the fact that some of them spawn with a chest rig that has a holster, when the people only have 1 primary weapon, and such, have an empty handgun holster.
It'd be great if they all spawned with some sort of handgun or secondary, to fill that slot.
But with the amount of ammo they get, it would be useless and more-so for show. But it'd look quite good none the less.

Other than that little peeve, the mod is absolutely amazing. Loving it and it'll surely be a must-have in the future.
TF2 May 18 @ 11:13am 
POLISH ARMED FORCES (ENGISH) =----== (PL) Polskie siły zbrojne