Arma 3
173 ratings
PSZ: OP4
   
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
3.145 MB
May 16, 2020 @ 8:07am
Apr 15 @ 12:43pm
5 Change Notes ( view )

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PSZ: OP4

Description
[www.facebook.com]

BETTER THAN THE BEST AND HARDER THAN THE REST!

PSZ: OP4 is THE randomized opposing force mod for Arma, adding a touch of deterministic uniqueness to your games. Also comes with civilians factions.
Just throw a group of OP4 units in game and watch them get random equipment each mission!
The mod will automatically make use of PSZ and RHS weapons if available.



We wish you plenty of fun with our mod. Please let us know how you like it and what could be improved. And for that, we'll leave you a couple of handy links.

Home of the PSZ Team, best place to leave your feedback.
[discord.gg]

[forums.bistudio.com]





ATTENTION:
Re-uploading of any PSZ related content on Steam Workshop is STRICTLY PROHIBITED
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18 Comments
MichaelPatriot21 Jul 18 @ 5:50pm 
@PSZ Mod Team is this mod server side?
PSZ Mod Team  [author] Mar 15 @ 1:18pm 
@Opozniac Thank you, we will fix them some time in future.
Slug Feb 3 @ 2:55pm 
The masked units don't have masks in the looters?
MICZEL-KAMIKADZE  [author] Nov 17, 2020 @ 7:46am 
@B6ix it works with Zeus, but you have to configure Zeus module to allow the new factions.
https://community.bistudio.com/wiki/Arma_3_Curator
B6ix Oct 3, 2020 @ 6:50pm 
Does this work with Zeus or only in the editor?
PSZ Mod Team  [author] Sep 20, 2020 @ 5:37am 
@peppermint: Out mission pack for PSZ requires OP4.
Linxu Sep 19, 2020 @ 7:53pm 
I'd also love to know: why is this a requirement for the PSZ faction?
[ACPL] Jon  [author] Jul 3, 2020 @ 8:17pm 
Roque, no unless you plan to adjust "attributes" or "type" of every spawned unit to force AK's on them. "Katiba" is a real gun (KH2002) though and we're keeping it as lore-wise ISA grew to power thanks to CSAT (and is supplied by them), which was using them to keep NATO occupied (and spending). That's why they use both Katibas and CAR95's.
Roque_THE_GAMER Jul 3, 2020 @ 6:58pm 
Is it possible to remove the Katiba?
[ACPL] Jon  [author] Jun 29, 2020 @ 9:21am 
NF_F16, it's almost 100 % related to other mods you're using. So the sensible thing to do would be to make screenshots of the "masks", look for them in the arsenal, check what mod does that, get rid of the broken mod. Normally, the units should get only head and face gear from vanilla.

Btw, is your game lagging heavily, is it on for a long time? I remember head \ masks following units issue being when something HEAVILY bugged out in my ArmA, restart solved it.

Lemme know how this goes.