Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AM's Loyalty Statues
File Size
0.065 MB
May 12, 2020 @ 4:00pm
May 13, 2020 @ 7:44am
2 Change Notes ( view )
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AM's Loyalty Statues


Every Civ in game gains a free loyalty statue automatically when founding cities, granting the builder +15 loyalty. They are however torn down and removed when city is captured. Made to simulate a base loyalty each citizen has for their original city rulers.

Why this mod?
I made this mod in order to make large / medium sized maps with lots of starting civs playable. I found many of the loyalty mods on steam no longer work. However now with my mod you can play "Greatest Earth Map" with every civ enabled and see no more city flipping from pressure (unless of course the statue is torn down).

The statue can be rebuilt if city is liberated by the original owner.

Requires Gathering Storm.

Works great with Loyal Capitals and all tested mods and DLC's.

Please feel free to check out / Support my other mods too...
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The Big Red Cheese Aug 16, 2020 @ 5:58pm 
This gave me an idea: what about like the Dar-e-Marvelfluenfasdf or whatever, monuments added loyalty per era to simulate loyalty over time?
viranto Jun 5, 2020 @ 6:15am 
Really hope it works, test it now. I play on earth map with every 46 nations. And loyality is the hell. But i don't will deactivate it complete
ashwood  [author] May 17, 2020 @ 8:37am 
Did you make sure mod was enabled? Easy way to see if its working is just build a city and go to that cities current buildings built tab you should see the statue on the list, also the loyalty tab should say at least +15 under other effects.
tjmarshall91 May 16, 2020 @ 9:49pm 
Just tried it on single player on a huge map and it did not work?
Portaldog123 May 13, 2020 @ 12:10pm 
"Curving Their Likeness Into Stone"?