Left 4 Dead 2

Left 4 Dead 2

2,397 ratings
The Grave Outdoors
4
2
15
   
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Game Content: Campaigns
Game Modes: Co-op, Realism
File Size
Posted
Updated
858.237 MB
May 8, 2020 @ 8:14pm
Apr 27, 2021 @ 5:57am
18 Change Notes ( view )

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The Grave Outdoors

Description
Originally made by Megadude for L4D1 only, later ported by Herbius in L4D2 with different name Dead Military "2", despite there's no "1" exist. Megadude made it pain in the a** to port (becasue he hates L4D2 for some reason), He placed bunch of L4D2 props like swamp trees, baggage cases, army helicopter (only in finale) and screaming oak's roller coaster blocking the way, triggers locking the saferoom door (all of which only affects L4D2 once again), constant horde spawn outputs in explosive/breakable objects, and even original textures that used in L4D2 was altered in this campaign to serve other purpose (like train station/bessie sign and parking lot textures on last map).

All path-blocking props and saferoom door-locking triggers were removed by Herbius, but he left all panic outputs in objects and removed "info_map_parameters" entity which director uses to spawn only few items and not all at once. Also he forgot to fix navigation files hence why in his port zombies spawn with delay and mostly not reacting on you.

Now every harmful for L4D2 texture is defused, nav's fixed and all of skipped by Herbius panic outputs along with climbing stuff to get on top of tunnel/cliff he put in finale are gone. Restored "info_map_parameters", added M60/GL/Chainsaw spawns and more various spots for Upgrade Packs (explosive/incendiary ammo and laser sights).

However few things were changed from original version such as Crescendo events since L4D2 doesn't have "PanicEventControlled" output I had to use "logic_timer" entity with "ForcePanicEvent" refire each 15 seconds. on 5th map (The Source aka Outside) metal detector is now unskippable (gauntlet) panic event instead of end saferoom's houldout (like in Death Toll), and Finale's 2nd tank-fight now has 2 tanks (becasue 1 is too ez pz).

Created: Megadude[www.gamemaps.com]
Ported: Herbius
Fixed: Me
184 Comments
May 23 @ 6:22pm 
A bit long but it's ok
May 10 @ 9:10am 
👉 LEFT 4 DEAD 2 EXPERTO 🔥 The Grave Outdoors (Campaña Completa) | ClaudioAR PC
https://youtu.be/JdXQkFQddwI
Apr 26 @ 5:07am 
7,5/10 map, very long and feels very boring, balance is mid. :Marisa:
Apr 17 @ 5:54am 
PANGET DAW SABI NI SEAN ARBEYN JOSH-M NA MAHAL PA SI FRANZ
Feb 23 @ 7:42pm 
This map is great, plenty of intense events woven throughout the campaign. my buddy and I thought we were cooked several times on our playthrough which was awesome and kept us retained very well despite the 8 maps and 1.5-2hr length. Maps are expansive, but you won't really get lost because many of the paths funnel into your destination, exploration is definitely rewarded as well because some of these maps are super long and you'll need the health to get through them.

The only real complaint I have is that the finale is way too easy. Tons of throwables and sitting on that catwalk = free win. I found it a little surprising seeing as how the rest of the map was fairly challenging. But that's kind of a nitpick on my part. Definitely recommend this one if you got the time to set aside!
Feb 14 @ 9:45pm 
9/10, 8 mapas un poco largo, pero bueno. faltaron mas tanks y witches !! /s
Feb 8 @ 1:49pm 
9 de 10 el mapa interesante pero el final no entendi
Jan 19 @ 1:43pm 
Great work needs to be acknowledged. GJ!
Jan 3 @ 3:35am 
又臭又长,好不容易熬过了一个半小时,最后结算画面还给我卡退了。。。
Dec 26, 2025 @ 9:25am 
What the taaaaankkkkkk!

Ok. Honestly, enjoyed it. The warehouse was a bit confusing. But maybe because we're a bunch of geriatrics who are useless without Google Maps. I should have read the comments then I wouldn't have gotten run over by a train. Sigh.