Arma 3
Not enough ratings
Combat Den: Chernarus 2020
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.713 MB
May 7, 2020 @ 6:15pm
Oct 28, 2020 @ 6:30pm
9 Change Notes ( view )

Subscribe to download
Combat Den: Chernarus 2020

In 1 collection by quade
Combat Den
27 items
Description
Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

How can I play?
It's simple. A randomized mission will be selected complete with a briefing. Just play.

Features
  • Single player support.
  • 8 player coop support on a dedicated server or player hosted server.
  • Zeus support.
  • Virtual Arsenal for player and AI units.
  • Configurable CBA mission settings.
  • Multiple distinct mission types complete with briefing.
  • Multi terrain support. See Combat Den Steam collection for full list.
  • Optional ACE support.
  • Optional factions from RHS, CUP, 3CB, and more. See the Wiki[github.com] for a complete list.
  • Optional Global Mobilization support.
  • Optional IFA3 support.
  • Optional ACRE and TFR radios.

Documentation
Please visit the Wiki[github.com] for more information regarding features and game play. If you have questions, this is a good place to start.

Bugs
If you find a bug, please report it! You can do this by opening an issue[github.com], or posting on this workshop page.

GitHub
The source code for this mission is available on GitHub[github.com]. Feature requests and contributions are welcome.

License
You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License[www.gnu.org] as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary[github.com] section of the wiki for a brief description of what is and is not permitted.
14 Comments
TheIdiot Jun 3, 2020 @ 7:38pm 
Nah, I'm not that troubled by it. Just throwing out more ideas. If I do get a bit more serious about it though I will post on Github.
quade  [author] Jun 3, 2020 @ 7:15pm 
@TheIdiot If you would like help adding content to this project (factions or maps), I recommend you move the discussion to the GitHub site. It will be easier to discuss this there. Just open an issue on the GitHub site and describe what your trying to do and any errors you're getting trying to build.
TheIdiot Jun 3, 2020 @ 11:52am 
Hey again - I've just recently found the "Project BLUFOR" mod, which essentially does what Project OPFOR does except for the other side. Would be neat to get some of those factions playable with this mod as well since BLUFOR options feel rather limited at the moment.
I've attempted to add new factions and maps myself but can't get the mission to build for whatever reason.
TheIdiot May 21, 2020 @ 9:16am 
Damn, alright. I'll keep testing and see if I can figure out what's causing it, then.
I'm certain the helicopter isn't getting shot down, it hovers around and then deliberately flies into the ground, ignoring buildings and the like so that it ends up on its side half the time. This happens even if nobody is shooting at it. Once it's on the ground, someone usually ends up hitting it with an RPG.
quade  [author] May 20, 2020 @ 9:07pm 
@TheIdiot I was unable to reproduce the helo crash issue you described. I ran the mission without enemies and just tested that the helo could sling and it did. I had ACE, CUP, LAMB, and RHS loaded. I suspect the helo is getting shot down in your case, perhaps more often due to LAMBS making the AI more effective. I would make sure the area is clear before triggering the helo (helo is triggered by approaching the pallet). Sorry I couldn't help.
TheIdiot May 19, 2020 @ 9:00pm 
I seem to recall LAMBS_Danger causing issues with this mission in the past, so maybe it would be a good idea to start there?
TheIdiot May 19, 2020 @ 8:59pm 
So far, the helicopter crash has happened with the USMC, both in Temperate and Desert versions. Haven't ever gotten far enough as any other faction to actually test it.
Mods...well, as I said last time I found a bug, I have a lot of them. The ones which come to mind as likely culprits are:
- The RHS series
- HMDs + RHS HMDs
- LAMBS_Danger + Lambs Suppression
- ACE + RHS patches
- Enhanced Movement
- Advanced Helicopter Rappelling
- Advanced Sling Loading (?)
- Advanced Towing
Everything else is either new maps or things unrelated to AI or helicopters.
quade  [author] May 19, 2020 @ 7:58pm 
@TheIdiot Thanks for the heads up. I opened the following to track this: https://github.com/dpottavio/CombatDen/issues/93

Can you please post which faction(s) this happens with? Also what mods you have loaded? I haven't seen this before so I need to try to reproduce this with your environment.
TheIdiot May 19, 2020 @ 7:24pm 
I'm back with another bug report: I have yet to get the Chemical Extraction mission to work correctly. Every time I manage to get to the chemical box itself, the helicopter shows up but ends up crashing for no reason. It'll hover around the appropriate area briefly, then instead of deploying any sort of sling it immediately dives into the ground. If it doesn't blow up and end the mission right there, a random RPG will invariably come out of nowhere and make sure it explodes.
I've tried this mission on Takistan, Anizay and Autumn Chernarus, all with the same result. I tried disabling and enabling Advanced Sling Loading, which had no effect. Other than that I don't have anything that should be changing sling loading mechanics, unless ACE does this.
quade  [author] May 18, 2020 @ 5:20pm 
@TheIdiot There is no way currently to change enemy vehicles as a setting. However, you can hack the mission files to change enemy vehicles. Take a look at the files in config/faction. Each faction has a config file. In the faction config file there is a class defined as "Group". These define the enemy groups for the faction. You can change the values to change the group configuration and vehicles.