ARK: Survival Evolved

ARK: Survival Evolved

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Kanga Culinary (Beta)
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Content Types: Mod, Structures, Rebalancing
File Size
Posted
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217.547 MB
May 6, 2020 @ 2:44am
Sep 12, 2022 @ 5:10am
14 Change Notes ( view )

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Kanga Culinary (Beta)

In 2 collections by Beardo
Kanga Mods Official
9 items
Kanga Official Server
19 items
Description
MOD ID: 2086739334

Kanga Culinary mod adds new food items to the game.

Note: for those that have used this mod in the past, this no longer remaps vanilla resources.

Eating with this mod will now provide a more challenging environment, Simply eating meat, berries and raw eggs will not satisfy your pawns desire for better foods.

You will need to craft meals to eat, starting with the basic gruel for beginning players through to more advanced meals that need to be eaten at a table.

Eating most plated meals will require you to be seated, eating the vanilla foods (or foods from other mods) will not need you to be seated however they will count towards your pawns unhappiness and its desire for a better meal.

Food preservation system has been adjusted, this mod will often be used in a primitive environment without the advanced refrigeration options, so the meals here will spoil into a “cold” version that can not be eaten but has a long spoil timer. The “cold” meal can then be reheated into the “hot” version that can be eaten again. This system allows for longer storage without ruining the challenge of eating.

The higher level meals that contain meat will provide a boost to your food, slowing the rate that you get hungry and even giving a little XP bonus for the top tier meals.

If you also have Kanga Husbandry installed (not needed) you will get access to a few more meals and more advanced recipes using the farmed foods from that mod.

Come visit our discord for more information https://discord.gg/DRrkB67aFn
You can also check out our website https://kangamods.com/
Popular Discussions View All (1)
4
Nov 4, 2022 @ 2:31pm
Servers Running this Mod
PathMaker
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25 Comments
JackGenesisX May 16, 2022 @ 5:05am 
I will only use the blacksmith, the storage, the one for wounds and I think the one for fertilizers
Beardo  [author] May 15, 2022 @ 8:05pm 
You can use them separately or in any combination you like.
@JackGenesisX Join our discord for questions, you will get quicker answers there.
JackGenesisX May 15, 2022 @ 4:33pm 
Hey, can the mods be used separately or do I have to have them all together?
JackGenesisX May 15, 2022 @ 9:28am 
I found some bugs that has to do with the stack of materials such as cooked fish
JackGenesisX May 14, 2022 @ 5:56pm 
Or do they have any better benefit than the vanilla ones?
JackGenesisX May 14, 2022 @ 5:55pm 
all these meats have the same level of food as vanilla?
Beardo  [author] May 10, 2022 @ 7:50pm 
The Culinary mod is about human food, not dino food. Most of it dinos can't eat and if they can, the will not get any food value from it.
The foods like smoked meat can be eaten by dinos, It has the same food values as vanilla meat, only it last longer.
JackGenesisX May 10, 2022 @ 1:19pm 
these foods can be eaten by dinosaurs and how much food would you give a daeodon?
Malignant Oct 9, 2021 @ 7:33pm 
I see that there is an .ini config option to turn off the survival food de-buff. Thank you for that!
Beardo  [author] Jul 27, 2021 @ 6:36am 
@EndingEcho Thanks, Discord link has been updated.