Arma 3
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G.O.S. N'ziwasogo v2 APEX
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
480.113 MB
May 4, 2020 @ 12:20pm
Sep 6, 2020 @ 2:42am
7 Change Notes ( view )

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G.O.S. N'ziwasogo v2 APEX

Description
Original description:
N'ziwasogo is 20 x 20 km, mostly covered with thick (yet playable) jungle and also features many towns and settlements.

4 000 000 objects, nearly all of them are green.


Features custom sounds and road surfaces included in this download.

Dependencies :
Needs CUP Terrains - Core

I'm not responsible if you catch Malaria or Yellow Fever while playing on this map

Change log:
v 2.3.1:
- quick fix: jungle footstep sound was too watery

v 2.3:
- fix: rain sound that was missing
- upgraded clutter (thx to tpw): this is a separate pbo (tpw_nziwasogo). If you don't like it, you can delete it.
- no update of the map pbo so there's no impact on ALIVE, if already indexed.

v 2.2:
- sand bunkers converted to the jungle ones
- removal of trees that were on the roads
- lower ambient sound at night
- improved texture for the dirt road (thx to tpw )
- Tanoan lightning: this is a separate pbo (tanoa_305). If you don't like it, you can delete it.
- most barracks are back : the project files I received where not 100% identical to the latest Makhno version. I re-added 36 barracks but I can garantee that the building in this version is not 100% identical to the original version.

v 2.1.3: sand and dirt clutter fixed; Keys directory is now following Arma standards
v 2.1.2: auto landing by AI fixed
v 2: swap brg_africa vegetation to APEX

IMPORTANT: I'm not a map maker. Update request will probably be ignored.


Credits :
Thank Berghoff whose BRG_Africa addon made this island possible.
Makhno, original creator of the map. Thanks again for sharing the source files with me and allowing to publish an updated version of this great map !

Many thanks to:
BI for producing Arma
Godfather, maker of Saint Kapaulio, for his constant help during this project
Blud & friends for their advices and supporting comments




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43 Comments
Warzen Kamor  [author] May 13 @ 12:27am 
Hello agent,
honestly I can't tell as I'm not the original author of the map (Makhno is).
agent May 12 @ 3:25am 
Question, is this map based of an actual real life region?
Warzen Kamor  [author] Jan 18 @ 12:16pm 
Hi,
Never seen or heard about such error and such file is not part of the map.
May be the map files are corrupted (on the server ?). May be the mission is including a faulty module.
Have you tried to run the missions that are crashing just on your PC from the editor ?
Have you tried to just load the map in the editor and navigate on the map just to see if it's crashing while viewing the different areas ?
DaftSpunk Jan 17 @ 2:51pm 
Hey @Warzen, got this error while trying to connect to a dedicated server:
Fault address: ED1C957C 00:ED1C957C Unknown module
file: __cur_mp (__CUR_MP)
world: pja305
Prev. code bytes: C1 48 83 C0 08 4C 3B C2 7C EC 48 8B 03 48 8B CB
Fault code bytes: FF 90 88 0B 00 00 48 8B D3 48 8B CF E8 03 8D 01
It results in a C0000005 ACCESS_VIOLATION error and crashes our games.
Is this caused by a corrupted file or is it related to the map itself? Others tried to connect and also crashed. Other scenarios on the map work.
Warzen Kamor  [author] Dec 23, 2020 @ 11:27am 
No dependencia. ;)
FacuFeca Dec 15, 2020 @ 3:37pm 
Hola buenas noches, una consulta, el mapa tiene dependencia del DLC APEX ?
Warzen Kamor  [author] Nov 24, 2020 @ 10:30am 
Hi @Haruko ! May I suggest to directly contact the Quinhamel hospital ? :)
(Thx !!)
Haruko Nov 22, 2020 @ 2:41pm 
Are you responsible for ebola fever if I catch it while playing?
(cool map btw)
Warzen Kamor  [author] Oct 28, 2020 @ 1:54am 
@Adeptus sure, I'll do it right now! :)
Adeptus Oct 27, 2020 @ 1:10pm 
Warzen Kamor caan you contact GOS mankho and tell him how to fix rain sounds for the song bin tanh map