33 ratings
Syntho: Phytotech
Mod, 1.1, 1.2
File Size
2.557 MB
May 2, 2020 @ 8:32pm
Oct 24, 2020 @ 8:41pm
4 Change Notes ( view )

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Syntho: Phytotech

Welcome to the first expansion for Syntho, Phytotech! This expansion is all about growing a new plant called Fibril. With it, you can craft new prosthetic limbs, new brain implants and new weapons! This is an expansion on Syntho but it is optional. Nothing here is required to enjoy Syntho, but Syntho is required to enjoy Phytotech. This is mostly complete, but please leave ideas for more in the comments below!

Current Version:

Fibril, a new plant that produces a strong fiber. Useful for crafting clothing, implants, limbs and weapons.
Includes new limbs, organs and even eyes!
Three new guns. A Sniper, a shotgun and an SMG. The SMG has a melee attachment.
A hammer. For...fixing people...with force.
Implants that help with old age and sleep.
Additions to the Syntho research tree.

The Stats:
The Hammer is a slow but deadly melee weapon. Generally higher than average Blut damage.
The SMG fires four quick shots but does less damage per bullet than a pistol. It is incredibly accurate at close range and has a strong bayonet.
The Shotgun is very high damage but slow to fire and low accuracy.
The Sniper is extremely high damage with high accuracy but very, very slow to fire.
All of the limbs are 10% better than normal but cause a very small amount of pain and increase in hunger. (They are actually parasites!)

Like what I do?
< >
jaeger972 Feb 14 @ 11:40pm 
would you consider making a standalone version? this fits perfectly into my medieval rimworld of magic session
SkylorBeck  [author] Oct 24, 2020 @ 8:42pm 
updated for 1.2
Yickel May 17, 2020 @ 7:47pm 
Human, they are missing the right shoulder and everything connected.
SkylorBeck  [author] May 16, 2020 @ 8:44pm 
Hmm. Not super sure about that. What race is the colonist and what body parts do they have left?
Yickel May 16, 2020 @ 4:08pm 
I'm having a lot of fun with this mod! Thanks for making it. However, I seem to be unable to install a Phytotech body part where a colonist is missing that body part. (One of my colonists' arms was shot off, and I can't give her a shiny new green arm on that side. ): ) Is this a mod compatibility issue on my end, or a part of the mod, or what?
SkylorBeck  [author] May 7, 2020 @ 6:48pm 
Well would you look at that. Yep I forgot to give the ear mass. And a couple other things. Updated and should be to you as soon as steam decides to push it out.
Abom The Snowman May 7, 2020 @ 5:24pm 
I apparently have over 300 mods enabled but somehow changing Syntho and Syntho: Phytotech to immediately after Humanoid Alien Races 2.0 instead fix the game telling
"Config error in PhytotechEar: is haulable, but does not have an authored mass value"
for all of the body parts if mod list is still wanted I can post, but this is on me for added the mod and seeing red text without attempting to reorder the modlist.
SkylorBeck  [author] May 7, 2020 @ 3:58pm 
Post it here please. I do not have that problem. Also post your mod load order.
Abom The Snowman May 7, 2020 @ 3:45pm 
I just got a wall of red text saying non of the objects added have mass?
SkylorBeck  [author] May 7, 2020 @ 1:33pm 
I upscaled the textures using bilinear scaling so they shouldn't look as pixelated in game. However they will look a little blurry overall now.