261 ratings
Refined Pistols & SMGs Mod
Asset Type: Item
Item Type: Gun
File Size
12.234 MB
Apr 24, 2020 @ 8:16am
Sep 27, 2020 @ 1:54pm
15 Change Notes ( view )

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Refined Pistols & SMGs Mod

The refined pistols & submachine guns mod is an add-on to the game which updates all pistols & SMGs to sport a newer model design & changes most of them too. As a continuation to upgrade vanilla content like my previous mod, it also adds more barrel attachments that the guns in this mod can only use.

To make it spawn in maps, download the spawns in this link:

Check out my profile to see if I accept commissions currently or not.

If you like what I do, consider donating to support my works. It helps me keep the motivation to keep making content for you guys!

Click here to donate. [www.paypal.com]

For item IDs, please do head to this link to a guide with all IDs of this mod:

Current updates:
  • 19844 - Evolution
  • 19845 - Evolution Magazine
  • 19846 - Evolution Iron Sights
  • 19847 - Kryzkarek Ranger Magazine
  • 19848 - Klein
  • 19849 - Klein Magazine
  • 19850 - Gadyuka
  • 19851 - Gadyuka Magazine
  • 19852 - Scav
  • 19853 - Gryazev
  • 19854 - Gryazev Magazine
  • 19855 - Gryazev Overpressure Magazine
  • 19856 - Kryzkashina
  • 19857 - Pistol Reflex Sight
  • 19858 - Pistol Halo Sight
  • 19859 - Avenger Stock
  • 19860 - Tokarov
  • 19861 - Tokarov Magazine
  • 19862 - Pistol Micro Dot Sight
  • 19863 - Counterspy
  • 19864 - Conterspy Sight
  • 19865 - Yeet
  • 19866 - Yeet Magazine
  • 19867 - Peacemaker Reflex Sight
  • 19868 - Mumbler Suppressor
  • 19869 - Duelist Compensator
  • 19870 - Introvert Flash Hider
  • 19871 - Anjing Suppressor
  • 19872 - Rytsar Compensator
  • 19873 - Buyvol Flash Hider
  • 19874 - Cupressus
  • 19875 - Cupressus Magazine
  • 19876 - Waltz
  • 19877 - Waltz Magazine
  • Removed damage multipliers from Desert Falcon & Colt/1911/Oakbear torso damage to deal fixed but effective damage.
  • Maschinengewehr damage buff to 40. Removed damage multiplier from torso hits so that it deals full damage.
  • Most handguns accept sights to fit on the new attachments.
  • Outrage torso damage no longer has damage multipliers & it now deals full damage.
  • Outrage shotgun shell ammo damage nerfed & spread significantly increased.
  • Empire damage is buffed to 40 with no multiplier penalty. This makes it an SMG with solid damage.
  • Empire recoil is nerfed slightly to counteract the damage buff.
  • Empire Parabellum Magazine now properly decreases damage but it will now grant low recoil to the Empire.
  • Klein not spawning with the right magazine ID & breaking the gun.
  • Avenger stock not attaching to Avenger & Vengeance pistols.
  • Teklowvka magazine from this mod not refilling another Teklowvka magazine from this mod.
  • Bulldog magazine from this mod not refilling another Bulldog magazine from this mod.
  • Peacemaker not taking the pistol attachments.

This mod uses the ID range of 19751 to 19877. To use it at its best performance, please refrain from using other mods of the same ID range to avoid conflicts.

Copyright © 2020 by One_Man_Operative
All rights reserved

The re-upload of this mod and the contents whereof is not permitted unless under the user One_Man_Operative. Violation of this will result in a DMCA report and takedown of the illegal re-upload.
Popular Discussions View All (3)
Apr 28 @ 4:54pm
Nov 6, 2020 @ 3:26pm
♰ pps
May 5, 2020 @ 8:38am
How to Change the Item IDs so Operative Doesn't Have To
Ya Boi Vlad
< >
die Apr 26, 2020 @ 7:17am 
One flaw I can find about the mod is that I feel like the 1911 spawns a little too much. I usually find 3-5 of them in a gun shop at once.
probigounce Apr 26, 2020 @ 4:52am 
If you gon do revolvers , can you make a judge
One_Man_Operative  [author] Apr 26, 2020 @ 4:02am 
Thank you for pointing out the problem with the speed loaders. And yes, revolvers are reworked to do so, similarly to what CoD MW2019 had. This was also applied to open-bolt SMGs. The Ace is that slow to compensate for how common it is.

The first major update will focus on more (and possibly only) revolvers. Here, expect revolvers that will have slower hammers or that don't need their hammer to be pulled back.
die Apr 26, 2020 @ 12:47am 
good mod
PacBoy Apr 25, 2020 @ 7:16pm 
oh by the way, the medium civilian speed loaders cant be refilled by each other, they have to be filled with a civilian ammo box or the vanilla ace clips and its starting to get annoying cuz i kept finding them in quantity 2, 3 or even 1 but cant be filled by each other. And also, did you purposely put the ace to 'double-action' only? I mean in real life the Colt Python is 'double-action' and also 'single-action'. You removing the hammer being cocked when the player reloads it, is ruining the classic feel of revolvers :(
[btw its just a point tht i pointed out as i am a big fan of the ace, absolutely love the model of it btw :D]
PacBoy Apr 25, 2020 @ 6:21pm 
why is the stechkin auto pistol in every unturned gun mod??!?!?!?! why not a GRACH MP443, FN TPS, Walther PPK, M&P 9MM or even a FNX .45???
Atrau Apr 25, 2020 @ 4:14pm 
Some items from 0.1 patch (IDs from 19802 to 19807) conflicts with TinyBolts Vanilla-Like Arsenal Mod, please fix it
One_Man_Operative  [author] Apr 25, 2020 @ 12:59pm 
I did not see that, apologies. Please refer to the IDs in the guide while this gets fixed.
Dokter Kaiser Apr 25, 2020 @ 12:30pm 
way to many of these have the same IDs as other guns in the mod
Dokter Kaiser Apr 25, 2020 @ 12:24pm 
and the Teklowvka