Tabletop Simulator

Tabletop Simulator

107 ratings
Animal Crossing Board Game (Fan Made)
Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 60 minutes
File Size
0.821 MB
Apr 23, 2020 @ 3:49pm
May 18, 2020 @ 6:40pm
3 Change Notes ( view )

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Animal Crossing Board Game (Fan Made)

This is a fan made board game, I do not claim to be associated with Nintendo or to own any of the assets used in the making of this game.

I came up with this game with my wife because we both really love Animal Crossing and board games, and thought they made a good match!
We first created the game just to play privately with our friends, but decided to share it with other people and hope you get the same joy out of it that we do!

Ideas and feedback are welcome!

This is a cooperative game for 1-4 players. (It is possible for up to 6 players to play concurrently, but it might create balancing issues that were not tested for.)
Our goal was to bring the game mechanics of Animal Crossing (fishing, bug catching, villager quests, tree shaking, etc) and translate them into a board game format by adding objectives that must be completed before the number of days (rounds) runs out.
Each game should last about 20 minutes.
Rulebook is on the table for easy access.
It also includes 2 expansions that add to the original concept of the game.
Cards are automatically shuffled when loading the game, there are no other scripts.

There will probably be small updates in the future (balancing, new cards, spelling corrections, new expansions), but we're doing this for the fun of it so go easy on us. :)
Let me know if there's anything I can clarify about the rules, if it's not clear enough in the rulebook.

Update Log
  • There's a bug with TTS or the table mod we're using that causes some tokens to fall through the player trays. This seems to be fixed by lowering your lift height to the minimum. Thank you user The Sheep for figuring out a fix.
    *This might have been permanently fixed by TTS's newest update.

  • A Korean translation of the game is now available thanks to user Duck_badger! You can download it here.

Additional Credits
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shibitto  [author] Apr 4 @ 10:21pm 
@glitter_wolfrise thank you, I'm glad you're having fun with it!

The butterfly on the tree stump just means that you get a successful roll if you're using it on a tree stump (not on a flower)! You can find this and more info on how the stumps work in the Axe section in the rulebook! Let me know if there's anything else I can help you with :lunar2019coolpig:
glitter_wolfrise Apr 4 @ 9:12pm 
First I just gotta say, great job on this game. It's got that relaxing, true-blue Animal Crossing vibe. I'm having a blast playing it.
I do have a question.

What does it mean when you roll the bug die and it lands on the picture of a butterfly on a tree stump?
shibitto  [author] Jan 12 @ 9:40am 
@Stick thank you so much, I'm so glad you're enjoying it! Let me try my best at clarifying these:

1. You don't need to return to the villager unless it's something you would need to be physically in the same space as them to complete, for example giving them a fish or a bug. (Think of them as "fetch quests", it would make sense for you to find the villager to actually give them what they need)

2. Positive (and negative) effects only apply to the player who got them, unless stated otherwise! Be it from island cards or from quest rewards.

3. Same as #2!

Let me know if you need further clarification, hope you keep having fun with the game :pleased:
Stick Jan 12 @ 6:44am 
This is a phenomenal board game you've created! I've played a few rounds with a friend and will definitely be back for more! I have a few things I'd like clarified if you would:

1. When you accept a villager request, do you need to return to that villager on the map to turn it in or can you fulfill it from anywhere as long as you meet the requirements?

2. When you're given a reward like "Gain +1 Movement Next Round" from a villager request, is that applied to every player or just the player who fulfilled the request? We figured the physical rewards like bells or bug/fish cards only went to the player who fulfilled the request but were unsure for the positive effects.

3. Similarly, if you drew a card from the Island Cards with a negative effect like "Cannot Shake Trees Next Round" is that applied to every player or just the unlucky person who drew the card?

Keep up the great work! I'm excited to see how this game grows!:steamthumbsup:
shibitto  [author] Dec 13, 2020 @ 10:03am 
@laurafedora1 thank you so much! The rules are on the side of the table, near the expansion packs so it's easy to consult! :-)
laurafedora1 Dec 13, 2020 @ 10:00am 
Is there a link to the rules or pdf of it this is the coolest thing I have ever seen!
shibitto  [author] Sep 28, 2020 @ 9:54am 
@Phanno really glad to hear you're enjoying it!

1. It does take an action to drop the ladder, but once it's dropped it creates "stairs" and you no longer need to use actions when using them.

2. It doesn't take any actions to buy or sell!

3. It also doesn't take any actions to trade!
Phanno Sep 28, 2020 @ 5:48am 
First of all, I love this game. It's so much fun, and can really be a challenge, but I do have a few questions.
1. Does it take an action to drop the ladder?
2. Does it take an action to buy/sell stuff at Nook's Cranny or use the Resident Services building?
3. Does it take an action to trade with someone?

That is all for now, thank you
shibitto  [author] Jul 20, 2020 @ 9:57am 
Thank you @IronZelly! Those are definitely some very good suggestions!
Some of the things you mentioned we were already thinking about adding to the game, but since it's a fan game I would also encourage people to play with their own rules or challenges! It's not only a good way to make the game more fun for yourself, but also to play test it to check if it doesn't break the game's balance! :pleased:
Hope you continue to have fun with it!
IronZelly Jul 20, 2020 @ 4:57am 
Great work! I found it to be a fun cooperative experience that built stakes and hilarious role play encounters. I would love to see more modes to the game since they each brought in their own share of challenges, variety, and replay value! Perhaps a mode where the furniture items get to be presented on the map rather than donated, like one furniture item beside each villager's house? Or maybe how many trees/flowers are planted in the empty parts of the map, with weeding mechanics? Ladders might add to win conditions since they become stairs when dropped? Could there be a diving expansion update for the board game too? :Hearthian_Shocked:
Also, player turns depend a lot on being able to move when they don't have the right tool to interact with things. I feel there should be a way to replenish movement by 1 like how actions can be gained if you eat fruit, so it balances out the player's lack of agency during an unlucky turn. All in all, definitely following this project!