Garry's Mod

Garry's Mod

401 ratings
Bioshock - Complete Pack 1
Content Type: Addon
Addon Type: Model
File Size
17.814 MB
Dec 23, 2013 @ 6:36am
Dec 23, 2013 @ 7:06am
2 Change Notes ( view )

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Bioshock - Complete Pack 1

In 1 collection by Howl
3 items
>>Important! If you have any other Bioshock pack, DO NOT GET THIS ONE! It will unnecessarily waste your space! This is a complete pack for those who don't have any of the other packs!<<

This is a gargantuan pack containing every single Bioshock 1 weapon, Splicer mask, a myriad of items and the Circus of Values vending machine, along with the Breadwinner and Toasty splicers. This pack really requires to be used to be fully understood and experienced, as there is a dizzying amount of bodygroups and skins for almost every individual item within.

Ninja Nub: Doing physmodel, fingerposing, eyeposing, and faceposing work for Bread and Toasty and being the most cuddleable guy around. Along with joint-posing for the Sea Slug.
Me All the props and their skins and bodygroups. Collating assets and initiating the porting.
Irrational Games: Original assets and models, and Bioshock itself.

Merry Christmas.
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Mr. C4 Oct 24 @ 6:25pm 
just added you.
Howl  [author] Oct 20 @ 11:53pm 
I have SFM versions that might work in GMod with the bone manipulator tool. I'd be able to share them privately. They are unreleased for a reason but you might find use of them. Add me.
Mr. C4 Oct 20 @ 5:45pm 
can you create the Bioshock1 babyjane and ladysmith splicers? I create alot of Bioshock art using real life photography and of course in garrysmod as well. its pretty much a hobby for the most part but also a gallery in this page I run called, (Turmoil In Metro Square) which is on both Facebook and Instagram. anyways, I know its only a request but I would really appreciate it and surely I think everyone else would too. how bout it? think you can do it?
Howl  [author] Jul 12, 2020 @ 7:45am 
Yeah that sounds about right. The file structure of that game gives me a fucking migrane. It's why I haven't ported anything since this pack. I got all the Splicers into SFM and I need to release them some day, but they have issues I've forgotten about since it's been a half-decade since I did them.

Happy hunting.
⌿X̷E̷N̷O̷⛧R̷V̷Y̷A̷ Jul 12, 2020 @ 2:51am 
Alright; probably my last comment but yeah, you can't extract models from remastered, so I got the pskx files from Bioshock 2. Now I'm just trying to find the texture and the security bot with minigun model, and that's it. Thanks. :securityevasion: (For some reason the only model of it I can get is in Minerva DLC)
Howl  [author] Jul 11, 2020 @ 3:49pm 
UModel can open all of these, but finding exactly what you want is a game of whack-a-mole and there is no particular logic to what model is where. I did have documentation in 2013 as to when and where each model was but unfortunately I no longer have it.

My advice is to work from the maps that have the most amount of security bots. I don't know which maps were made first, since the only faintest logic I know is that it's the maps that were made earlier that have the earlier 'instance' (and thus the model files) of each asset, but it's really a crapshoot. Make some space on your HDD and be ready for a good couple hours of sifting.

Oh and bear in mind not everything is named as it seems. Little Sisters are called Gatherers for example, the Splicers have slightly differing names, etc. Don't let it dissuade you because once you've figured out what model is where it's piss-easy to get stuff into the engine, but before that it's a bit of a pisser.

Good luck.
Howl  [author] Jul 11, 2020 @ 3:49pm 
I don't mind explaining how to extract for standard Bioshock games; but as far as I know Gildor never added skeletal mesh exporting for the Remasters. Make sure you follow his guide on streaming textures, and be prepared to extract every map in the game's maps folder.

This is why I asked you to add me since it's annoying to explain publically, but basically every single model in Bioshock is cross-loaded from every other map. Aside from core stuff like weapons and Jack's arms (which are in like, system.u or bioshock.u or something like that in the system folder), all the other models, splicers, items, etc are in the map .bsm and .upks scattered across the game's map folder. There are also some stuff like the vending machines that are in their own .u files in different sections.
⌿X̷E̷N̷O̷⛧R̷V̷Y̷A̷ Jul 11, 2020 @ 3:43pm 
I won't add you because I don't want to waste your time, sorry. Unless you want to, I don't know. I know about UModel and I'll download Bioshock 2 I guess. I was trying to find the models on the remastered version.
Howl  [author] Jul 11, 2020 @ 3:40pm 
Use UModel by Gildor. You can't extract skeletal meshes from the Remaster last I checked, but maybe that changed? It's a very annoyingly complicated process. Add me and I can give you a rundown.
⌿X̷E̷N̷O̷⛧R̷V̷Y̷A̷ Jul 11, 2020 @ 2:36pm 
This might not be the best place to ask but how do you extract the files? Can you even get the models from the remastered version? I'm trying to get the Security Bots from Bioshock 2.