RimWorld

RimWorld

2,450 ratings
[FSF] Complex Jobs
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.442 MB
Apr 21, 2020 @ 2:47pm
Aug 11 @ 3:21am
191 Change Notes ( view )

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[FSF] Complex Jobs

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes into smaller worktypes allowing you to make things run smoother and more efficiently. It also reorganises the individual tasks in worktypes so they run more intelligently and efficiently.

A full list of worktypes and mod settings can be found here.

Mod Settings

The mod settings require XML Extensions and can be found alongside others in the mod setting section. All mod settings are off by default.

Compatibility

This mod should be loaded near the end of your load order after any mods that add new work types or work tasks. It should be compatible with other mods providing they don’t reconfigure jobs like this one does. It should work fine with Fluffy's Work Tab though. It should be compatible with any mods that add new mechanoids without needing specialised patches however let me know if you encounter issues.

If you'd like extra work priorities I suggest you use a mod like PriorityMaster as adding such a thing is beyond my ability.

If you want a work tab for mechanoids take a look at the mod Mech Work Tab.

Known Issues

Changes to the work tab can cause save breaking issues for some people. This version of the mod will be updated whenever I please and may add or change things. This version of the mod may break saves for some people or in some cases mess up your work priorities requiring them to be reset. If you are a person who experiences save issues when the work tab changes or you just want to be safe please use the legacy version at the link below or make a manual backup to prevent further updates.

Complex Jobs (Legacy Version)


Biotech

There's an issue with the Biotech dlc where mechanoids in existing saves will not gain new work types added by new mods even if they are patched to do so. Also, on very rare occasions mechanoids in existing saves might loose the new work types for some reason. The only way currently to fix this problem is to reset the existing mechanoids. This can be done rather easily with the use of dev mode. First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer.

Mod Support

You can find a list of mods that have been patched for better support or to fix issues here

If you are using a mod that requires a patch and isn't on the list, post a link to the mod in question in the discussion thread and I'll see about adding it.

Can you do X?

I don't intend to upload this mod in smaller pieces or offload everything to mod options. I don't really intend to do any major changes on how the work type setup is done but I am open to suggestions on improving it. If you have suggestions such as changing the priority of a task, moving it to another worktype, splitting it off into its own worktype or something else I failed to mention feel free to leave a comment.

Languages

I can't support other languages properly since I don't speak them. There's a few probably out of date translations included that have been provided over the years however anyone looking to do a translation should simply upload a translation patch of their own.

German Translation by sarcaustech
Simplified Chinese Translation by Lan
Traditional Chinese Translation by Rakey
Spanish Translation by Azarashi (Esp), Ferchu

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
Popular Discussions View All (20)
97
Jul 26 @ 2:53pm
PINNED: Bug Reports
FrozenSnowFox
146
Aug 22 @ 3:50pm
PINNED: Mod Support
FrozenSnowFox
61
May 1 @ 11:51pm
Suggestion Box
Panacea
1,715 Comments
21 hours ago 
First off, thank you for the awesome mod, super helpful.

Secondly - "First enable God Mode (Face Symbol) then click a mech and press the Make Feral button, then click Recruit, then click assign overseer." - that worked for me; appreciate the fix.
Sep 3 @ 9:09am 
@subzeroggwp - Favourite it - I have a list of favourite mods of which many start with [FSF].
Aug 31 @ 12:36am 
yeah steam should allow tags for mods, would be much easier than sorting by titles
FrozenSnowFox  [author]
Aug 30 @ 3:52pm 
@subzeroggwp
I don't think there's much I can do to make it more searchable. Any keywords you'd look for are already somewhere in the description. It's on page one if you search for worktype. Searching for worktab or work tab though doesn't seem to work. If you just remember my username or the tag FSF you'll be able to find it easy.
Aug 30 @ 11:22am 
My guy it's like the 4th time this year...

I'm trying to search YOUR MOD (cuz the best out of all other work tabs)
Yet each time when I google:
- Work tab
- Mod that enchaces work tab
- Work tab mod rimworld

I can't find it

Steam workshop?
- Work tab

Can't find it

ChatGPT???
- Even he could find it with my descriptions of your mod.

With some luck I found this page with the memory of the thumbnail (thx for keeping it the same xd)

Idk how many people struggle with re-finding your mod
I'm guessing people would prefer it over Fluffy variation.

All I ask is...
Could you make it more searchable?
Aug 29 @ 6:51am 
@FrozenSnowFox
I didn't even know about that. Thanks, friend!
FrozenSnowFox  [author]
Aug 24 @ 3:56pm 
@Inside
When to comes to mod translations people can simply upload the translation files as a translation mod. So you'll then have the mod, then a translation mod to go with it. As for Russian translation from a look on the workshop it looks like someone has already done that. I think most of my popular mods have been translated into the major languages.

https://steamcommunity.com/sharedfiles/filedetails/?id=3043822530
Aug 24 @ 9:05am 
Hi! I didn’t understand the message in the “Languages” section:
“however anyone looking to do a translation should simply upload a translation patch of their own”.
I would like to translate the modification into Russian. How could I help with that?
Aug 16 @ 5:46am 
i find the red a bit annoying, but it otherwise works well. thanks!
FrozenSnowFox  [author]
Aug 16 @ 5:43am 
@Marcus
Prison Care now has the below tags when it comes to work and skills. If a person can do say Doctoring they should be able to do Prison Care. If you're using MissileGirl try resetting the cache its possible something messed up there. Other than that I'm not sure why the worktype would be locked out.

<relevantSkills>
<li>Medicine</li>
</relevantSkills>
<workTags>
<li>Caring</li>
<li>Commoner</li>
<li>AllWork</li>
</workTags>