Tabletop Simulator

Tabletop Simulator

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Check-In Cards
Number of Players: 2, 3, 4
Tags: Misc, 4+
File Size
0.018 MB
Apr 20, 2020 @ 3:26pm
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Check-In Cards

Check-In Cards is not a game. It is a tool that allows players to check in with each other and make sure that everyone is feeling good and ready to play the next game.

Everyone gets 4 cards. The top half of each card shows an Energy level from “empty” to “full”; the bottom half of each cared shows an Intensity level from 1 to 4.

Everyone rotates their cards to the Energy side and chooses a card that indicates how much energy they are feeling at this moment. Everyone reveals their cards simultaneously. If someone is low-energy, the table checks in on that person to see if they need a break.

If energy levels are okay, then everyone rotates their cards to the Intensity side and chooses a card that indicates how intensely they want to play the next game. A 1 indicates that a player doesn’t really care if they win, and/or they want to play a game with low emotional intensity. A 4 indicates that a player cares about winning exclusively, and/or they want to play a game with high emotional intensity. If players have a difference of 2 or more between the cards they played, they discuss what intensity they would like to adjust to.

Check-In Cards is designed to surface issues that may affect the next game you play. It alone will not solve these issues; it may provoke a discussion. But the end result should be that you will start a game with players who are in good shape to play a game, and are all in agreement on exactly how they should play.