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No Photos, Please!
Genre: Strategy, Casual
Platforms: PC, Mac
Languages: English
Players: Local Co-op
Dec 21, 2013 @ 8:46am
Dec 31, 2013 @ 2:21am
Recent Announcements View All (5)
IMPORTANT: No Photos, Please! is now officially on Greenlight!
The first teaser trailer for No Photos, Please!
IMPORTANT: No Photos, Please! has been moved to the official Greenlight catalog. Please vote for the game there:


No Photos, Please! is a 2013 local two-player stealth party video game developed by The Basement Studios.

Set in the numerous Heritage Malta museums, No Photos, Please! follows the struggle between a Photographer’s ambition to expand his photograph collection and the museums’ Security Guards’ constant need to do their job in apprehending him.

The game is played from a bird’s eye perspective and provides both players multiple ways to outsmart each other using role-specific abilities while completing their opposing main objectives.


In No Photos, Please!, the player takes control of either a Photographer or a Security Guard in a two player match. It is the Photographer’s object to snap a photo of all the exhibits in the museum while the Security Guard has the objective to identify and apprehend the Photographer before the timer runs out.

Before a game session is started, the players choose their roles. A player can select a role using either the keyboard or an Xbox controller. The game also supports two players on the same keyboard. After both players have agreed upon the roles, the game is launched.

If this is the first time the game is run, the players will be greeted with a small introduction text advising them to play through the In-Game Tutorial before playing their first game together.

Once the game is started, the first thing both players need to do is to identify their avatars from the crowd i.e. finding themselves.
The player being the Photographer then needs to take a photo of all the exhibits in the museum by visiting them to win the game, while the player being the Security Guard needs to apprehend him. It is up to both players’ interest to keep a low profile while blend in with the other AI-driven museum visitors.

To better increase the chances of success, both roles incorporate three abilities each. The abilities are designed in a way as to directly oppose each other.

-[Photographer Abilities]-

The first ability of the Photographer is dropping a Banana Peel. If the Security Guard slips on the Banana Peel, he will be incapacitated for a few moments. The Banana Peel is best used when the Security Guard is chasing after the Photographer.

The second ability is a Blinding Flash. When used, this ability blinds the screen while enabling the Photographer to automatically teleport to a different area of the museum; somewhere away from the Security Guard. The Blinding Flash is best used when the Photographer suspects the Security Guard is very close to him and needs to get out quickly.

The third and final ability is a Sensor Rerouter. This device is used to confuse the Security Guard’s Proximity Sensor into detecting its presence instead of the Photographer’s presence. The Sensor Rerouter is also invisible when deployed, until it’s destroyed when the Security Guard gets very close to it. This device is best used when the Photographer needs to slip past the Security Guard in tight areas.

-[Security Guard Abilities]-

The first ability of the Security Guard is Apprehend. This ability enables the Security Guard to apprehend the Photographer. This is the Security Guard’s most important ability because the he wins the game once the Photographer is apprehended.

The second ability is Sprint. Sprinting increases the Security Guard’s movement speed for some time. This enables him to easily catch up to the Photographer once identified.
The third and final ability is the Proximity Sensor. The Security Guard can toggle the sensor on or off; each game starts with the sensor turned on. Toggling the Proximity Sensor’s power should be used strategically when pinpointing and/or flanking the Photographer.

All of the abilities are driven by cooldowns, and the cooldown periods vary between each ability.

Ideas worth considering
1. Online matchmaking via a Unity Master Server

A current limitation of No Photos, Please! is the fact that the game is playable on a single machine, which means that you can only play it if you have friends around.
One thing which I think could really make the game take off is the addition of online matchmaking. Unity provides a Master Server service which would allow players to host their own private/public matches online and join other private/public matches, all hosted via the Master Server.

This would help create a fantastic multiplayer experience

2. A Cheats & Modifiers screen

Currently, there are hidden in-game cheats that can be inputted within the game but they are activated by typing in the secret codes in the Main Menu. If a correct secret code is inputted in the Main Menu, you will hear a special sound to confirm that the secret is now activated. Some of the secret codes are mentioned within this writeup…

But something that would really be interesting is to have a Cheats & Modifiers screen accessible from the Main Menu that lets you 1) tweak various Boolean modifiers [No Timer (allhours), etc…] and 2) enter secret codes to activate in-game secrets and cheats.
Popular Discussions View All (1)
Jan 5, 2014 @ 5:07am
Online Matchmaking Support VS Multiple Game Modes?
AGS | Dreas
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AGS | Dreas  [author] Jan 8, 2014 @ 4:45am 
@There's a bug in your game, The Blonde Princess:

No Photos, Please! is now on the official Greenlight:

Please follow the game there instead :)

And thanks for your comments!
Wafflism Jan 8, 2014 @ 4:40am 
Ulsbatron Jan 5, 2014 @ 1:59pm 
This sounds hilarious! Good luck!
AGS | Dreas  [author] Jan 2, 2014 @ 5:26am 
@PaperGhost: Yes, the game is playable with either a keyboard (both players can play on the same keyboard as well) or Xbox controllers, or both. Any combination works.

Btw, the game is now officially on Greenlight over at
PaperGhost Jan 1, 2014 @ 4:56pm 
I know you all have stated that the controller is the best for the game how would does it handle with a keyboard for those of us who do not have a controller (yet)? I didn't see this question in any other comments, and I'm sorry if this is an already discussed topic, but I'm pretty curious.
AGS | Dreas  [author] Dec 31, 2013 @ 9:44am 
@Type O Mercy: The game has now been moved to the official Greenlight catalog:

Please cast your vote of support there as well so that the game can be released on Steam :D
Type O Mercy Dec 31, 2013 @ 9:42am 
I want this game!:infectedparty:
AGS | Dreas  [author] Dec 31, 2013 @ 2:20am 
Hey guys, I've now moved No Photos, Please! to the official Greenlight :D

Please vote for the game there because you votes on Greenlight will determine whether the game can be sold on Steam.

Thanks a lot for the support guys!
Airlesskiwi Dec 30, 2013 @ 6:19am 
When this comes out I am going to buy it as it looks amazing grats.
ghetdeg Dec 29, 2013 @ 2:01pm 
Looks awesome!