This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Tabletop Simulator
 
 
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Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Dec 20, 2013 @ 5:31pm
Feb 19, 2014 @ 5:49pm
Recent Announcements View All (4)
Help us get greenlight!
The Bored Game Beta Key Raffle
Description
(Previously known as The Bored Game)

We are on greenlight now incase you have missed us!
http://steamcommunity.com/sharedfiles/filedetails/?id=225493724

Tabletop Simulator is an online tabletop sandbox game. The sandbox nature of the game means there are no rules to stop you from playing however you want. Want to pick up and throw someone’s piece, go for it, but they might not ask you back to play. This allows near limitless gaming possibilities; with a deck of cards alone you can play hundreds of games. In Tabletop Simulator we supply you the tools, so you have the freedom to play anything. Play a game of chess one minute, and with one click continue your epic role-playing adventure.

Through the use of multiplayer physics you can pick up, manipulate objects, and play a multitude of games just like you do in real life. Computer adaptations of these classic tabletop games lack the charm of their predecessors due to their restrictive nature. Just being able to pick up your dice and roll like you can in Tabletop Simulator is part of what makes a tabletop game a tabletop.

We are all about the basics here at Berserk Games and nothing is more fundamental than having a game night with the family or poker night with your bros.

Features:
  • Online sandbox playground that you play however you want
  • Near unlimited games thanks to its sandbox no rules design
  • Multi-player physics with objects that collide and interact just how you would expect them to
  • Play just like you do in real life; pick up, rotate, shake, and throw any object
  • Up to 8 people can play together on the same table
  • The perfect “game night” fun due to its seamless game switching
  • Tons of pre-made game types, while still offering you the option to spawn what you need
  • Multi-player focus, but still able to play offline singleplayer with any solo card game
What the community wants:

Now it’s time to ask you the steam community what game modes would you like to see in Tabletop Simulator? Help us, the developers mold the game into the best it could be. Remember we can’t use any copyrighted content for your suggestions, but we’d love to hear your great ideas! Also we'd appreciate very much appreciate it if you shared this concept with your friends, any help get's us one step closer to our dream.

Join the Steam Group to stay up to date with development news and maybe have a chance to win alpha/beta access!
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40 Comments
Knil  [author] Feb 19, 2014 @ 5:50pm 
We are greenlight incase you guys have missed it! http://steamcommunity.com/sharedfiles/filedetails/?id=225493724
Kimiko  [author] Feb 4, 2014 @ 8:05pm 
Here's the new Steam group with the new name: http://steamcommunity.com/groups/TabletopSimulator
Jiggawattz Feb 1, 2014 @ 9:06am 
Liking what I see, especially with the potential for tabletop roleplays. Question based on hope though... adding Fanorana? Please? =D
LoOm Jan 14, 2014 @ 1:42am 
Good luck guys.:bow:
Kimiko  [author] Jan 3, 2014 @ 7:47pm 
birdy1174 Jan 3, 2014 @ 7:31am 
hey knil where can i join the steam group?
Player1 Jan 3, 2014 @ 1:25am 
Looks great! How about those table-roleplaying games i used to play in youth club? :-D
Radical Jan 2, 2014 @ 7:30pm 
Awesome good fun to play!
johnmcg0000 Jan 2, 2014 @ 5:18am 
looks great, spend lots of hours playing this
Knil  [author] Jan 1, 2014 @ 8:13pm 
Desperate Gods, was definitely an inspiration for us on The Bored Game, but instead of a focusing on one game. We wanted to create a platform that can be used for any tabletop, with robust tools (custom content, save support, kick/ban/mute, anti-grieving mechanics like rewind, etc).