War for the Overworld

War for the Overworld

31 ratings
The Mirror Campaign - Reversed Base Campaign
Custom Campaigns: Custom Campaign
File Size
48.736 MB
Apr 8, 2020 @ 11:36am
Apr 13, 2020 @ 8:26am
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The Mirror Campaign - Reversed Base Campaign

In 1 collection by Korvek
Korvek's 2.0 Campaigns
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Have you ever wanted to play the WFTO base campaign but with reversed positions? Well, that is this campaign in a nutshell. Replay WFTO's campaign but with new scripting and an "alternative" outcome. Obviously, since each level amounts to "thwart Oberon", the campaign has to be viewed as a series of isolated scenarios. If not, you would have already ended Oberon's campaign after the first level!

This campaign was made with the help of Kasrkin84. He remade the base maps whilst I dealt with scripting and level design.
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Korvek  [author] May 30 @ 11:34am 
The AI is pretty much disabled. I believe it is on pathetic. I used two Oberon factions. The AI which controls his units/base is pathetic/easy (increases to hard (I think) late in the campaign). The second faction controls scripted waves. These are the odd skarg/gnarling which get sent to your base.
littlel3g3nd May 30 @ 11:19am 
What level was the AI just wondering because when i play as Marcus it is so hard to finish the level i am still trying to finish the level. I need some tips for the level please
Mic7 Sep 20, 2020 @ 2:20pm 
Ok, thank you for information
Korvek  [author] Sep 20, 2020 @ 11:39am 
These are all fair suggestions but MightyScript does not let me do most of these.

1 - I cannot change the hand of evil. I can only work with the MightyScript's tools.

2 - It was intended more as a reversed campaign rather than purely on the human side.

3 - Not sure what you mean here. The campaign is ultimately the same buildings but just reversed.

4 - I cannot make custom voices. Again, MightyScript does not have this feature.

5 - I guess I could have added more. The thing is I was just using assets from the base campaign so adding more would no longer make it a reversal of the base one.

6 - Again, this is not something I can add with current MightyScript tools.

7 - I could definitely add random bonus levels as a future update.
Mic7 Sep 20, 2020 @ 11:21am 
Good campain, but it would look much better when some things would be improved.

1. The hand is still evil, need to be a human hand

2.Not all levels are playable at side of humans, some levels are still evil side

3.Defend buildings is the same as in evil side, would be nice to have different style of it

4.The voice is also the same as in evil, needs another voice more graceful

5.Needs more characters (there is not so many) with unique features

6.If it would have an overwiev map like in evil campain (where you can click on some parts of it), the level of enjoy would be much higher

7.Needs more levels with different scenarios (rescue the knight, interscept the delivery, spy missions, stealth missions and so on)
Korvek  [author] Sep 14, 2020 @ 1:41pm 
No problem, your English was fine. ^^

Feel free to try out my other campaigns if those interest you.
Terracien Sep 14, 2020 @ 1:24pm 
Okey thats a good point. (Not the best for me, cause i love to build perfect Dungeons)
Oh and i don't do it in the first comment so. Ty to you Korvek and Kasrkin84 for the swett little experience. keep up the good work.

Greetings from Germany (sorry for the bad english) ;)
Korvek  [author] Sep 14, 2020 @ 12:57pm 
Most players use walls to cheese the AI/waves. You can place them in the way and levels just break. Thus I quickly developed a hatred of them after seeing hours of work cheesed with this trick.
Terracien Sep 14, 2020 @ 12:55pm 
After completing the Reversed Base Campaign.

Its a nice little advanture. But why you decide that i don't buy Walls. I was so exited to Build a nice Empire Dungeon and then... My Dungeon is complete broken was "good rooms are" and i cant fix it cause i don't have the the permission to build walls.

Some Missions are really hard but overall really enjoyable.

Its a 4/5. (With Walls a straight 5/5)
Korvek  [author] Aug 29, 2020 @ 10:15am 
The best advice I can suggest is to see how Biervampir did it. I just played aggressively and took Mira out within the first few minutes. If you know how to attack with defences, you can win very quickly. Below is a link to Biervampir's playthrough of the level: