War for the Overworld

War for the Overworld

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The Mirror Campaign - Reversed Base Campaign
   
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48.736 MB
Apr 8, 2020 @ 11:36am
Apr 13, 2020 @ 8:26am
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The Mirror Campaign - Reversed Base Campaign

In 1 collection by Korvek
Korvek's 2.0 Campaigns
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Description
Have you ever wanted to play the WFTO base campaign but with reversed positions? Well, that is this campaign in a nutshell. Replay WFTO's campaign but with new scripting and an "alternative" outcome. Obviously, since each level amounts to "thwart Oberon", the campaign has to be viewed as a series of isolated scenarios. If not, you would have already ended Oberon's campaign after the first level!

This campaign was made with the help of Kasrkin84. He remade the base maps whilst I dealt with scripting and level design.
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55 Comments
kgmi Apr 30 @ 12:35pm 
Oh ok thanks I'll check that out.

I will try going for Mira early. I almost had her one try but Oberon supported her with his minions and I got too greedy with core damage and then its a pain to get minions to switch targets but thats just the game.
Korvek  [author] Apr 30 @ 12:26pm 
I get that.

Just getting rid of Mira early was what I/playtesters did, and then Oberon fell after that.

If you like, you can always upload a playthrough, or I can watch you play a level if you want feedback. Alternatively, you can see if copying Biervampir's tactics (which is effectively the same as mine) work for you.

AI has stayed the same. Yeah, replacement earth was disabled for that reason.
kgmi Apr 30 @ 12:19pm 
i figured, well these missions were never designed to be played as heroes

I will try and come back to mission 8 with different approaches.
Their ember spirits keep overrunning my defences and if I try to push 1 A.i., the other one supports by dropping minions to defend their core
(which is actually really smart play so little complain here.}

What was tilting me was the flyer harassment when i was busy defending or counter attacking in that level

For the room layout i m fine just biting my nails. I love using the wall ability to make rooms and always refrain from cheesing AI pathing, but if the scripting is at risk of breaking then that will have to do the way it is.

Maybe they buffed the A.i. since you buffed them on level 8
I am facing some really good plays, Oberon constantly re-builds his defences with barricades on top whenever I manage to push close into his dungeon, making him a tough nut to crack on
Korvek  [author] Apr 30 @ 11:28am 
Hey thanks for the constructive criticism.
The map dimensions are exactly the same as the base campaign, which is what it is meant to mirror. It would likewise not be possible to change the room locations because that is the point of the campaign, to use the same base assets. Honestly, level 8 does not even need minion management, you can win just using bombards if I remember right, I had to buff both Oberon/Mira a few times to avoid them getting wiped out in the first couple of minutes.

I do agree with balancing though, the levels were much easier than they should have been but I decided to leave them that way since a level too easy is better than one too difficult.
Korvek  [author] Apr 30 @ 11:28am 
Yeah, announcement spam with inhibitors is likely, but that is due to a bug with how announcements work. It can be fixed with more extensive scripting but truth be told, this part was not really tested since the underlords never reached the inhibitors when playtesting.

Below is a link to Biervampir playing the level.
https://www.youtube.com/watch?v=4SGeUr7VI_M
kgmi Apr 30 @ 10:50am 
Some of these missions are terribly balanced, especially mission 8
the map is too big making minion management a micro nightmare
constant flyer harassment on inhib with announcer spam
constant pressure means you can never train up and the low level trash gets wiped out by ember spirits


locations make room design a nightmare.

I won the missions with speed potion cheese, didnt feel rewarding at all.
The fact that you have to push the core on your own every single mission is a stressful experience.
Marcus Oct 4, 2021 @ 3:44am 
Thanks for making the campaign, I have enjoyed it.
Korvek  [author] May 30, 2021 @ 11:34am 
The AI is pretty much disabled. I believe it is on pathetic. I used two Oberon factions. The AI which controls his units/base is pathetic/easy (increases to hard (I think) late in the campaign). The second faction controls scripted waves. These are the odd skarg/gnarling which get sent to your base.
littlel3g3nd May 30, 2021 @ 11:19am 
What level was the AI just wondering because when i play as Marcus it is so hard to finish the level i am still trying to finish the level. I need some tips for the level please
Mic7 Sep 20, 2020 @ 2:20pm 
Ok, thank you for information