Arma 3
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Helocast RHS Patch
Data Type: Mod
File Size
0.024 MB
Apr 6, 2020 @ 9:12pm
Apr 7, 2020 @ 9:35pm
2 Change Notes ( view )

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Helocast RHS Patch

This is a compatability patch for the RHS helicopters. This is intended to make the RHS assets work better with Helocast - .

Current Features:
  • Prevents the CH-47 from being damaged by floating on water
  • Removes RHS code that automatically detaches/reattaches all items in the CH-47 when the ramp is opened/closed (prevents midair explosions)
  • Removes RHS code for "Paradrop Cargo" for the CH-47. This feature conflicts with Helocast

Planned Features:
  • Change the CH-47 parameters so the aircraft can float for more than about 2 minutes without taking engine damage or drowning the crew - Done

This addon needs to run on clients AND the server.

Credit & Thanks:
Thanks to roqarr for the artwork and support
Thanks to GermanDropout for reminding me about the underlying issue with the RHS CH-47
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Fat_Lurch  [author] Jul 23, 2020 @ 5:37am 
Thanks for the kind feedback Aram!
♣♦ Aram ♥♠ Jul 22, 2020 @ 9:55pm 
FYI that RHS CH-47 has nothing to do with Fat Lurch Helocast mods.. I know bc I had this error back in early May since the RHS update (I just found screenshot of error), and we did not have this mod then, I only just learned about this awesome mod this week. You have some really well thought mods including the ammocans and vehicle inventory systems.
Fat_Lurch  [author] May 18, 2020 @ 6:04am 
Furia, I noticed that this weekend as well. I need to see if its peculiar to my mod or part of the latest RHS release. Thanks
Furia May 18, 2020 @ 5:49am 
Hi this is a great mod. Thanks!! Me and my squad are enjoying it.
However when launching any mision that contains the CH-47 from RHS we do get the following error:
No entry 'bin/config.bin/CfgVehicles/RHS_CH_47F/UserActions/OpencargoDoor.displayName'
[TF-M] Captain Alex May 8, 2020 @ 1:06pm 
Cheers for the response, essentially followed all your steps on the main mods information area to helocast, all men in same group. After a successful helocast the dismounts enter the boats and move push to the shoreline. Once they exit the boats, anyone who disconnects and then reconnects causes the entire group who helocasted to be teleported to either the helicopter or the boats.
Fat_Lurch  [author] May 3, 2020 @ 2:30pm 
For my testing, what are the specific steps to reproduce the issue?
Fat_Lurch  [author] May 3, 2020 @ 10:43am 
I will look into that. Thanks for the feedback!
[TF-M] Captain Alex May 3, 2020 @ 8:59am 
Having an issue where if someone who has helocasted disconnects from a server, then reconnects, the whole group that helocasted is then tp'd to a random location. Any help would be appreciated