Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Expanded Arsenal
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968.830 MB
Apr 5, 2020 @ 10:33pm
Jul 31, 2022 @ 7:27pm
24 Change Notes ( view )
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Expanded Arsenal

Description
With the release of AOW4 I'm sorry to say these mods will no longer be supported.

Adds units to the game to add variety for each race with different damage channels and varied new abilities.

Some notes of new stuff in thsi mod:
These units appear on the map and in explore sites.
Kirko Emergent can evolve into any non-secret tech Kirko Tier 2.
Some units have, Heavy weapons, these weapons fire better when in cover.
One unit has Banner Abilities, it loses accuracy when in cover. (Need to see the banner!)
Some units are Assault Infantry, these units ignore overwatch.

I spend a lot of time modding, if you want to check out my other mods or want to donate check out https://ko-fi.com/juzzamods

--- TROUBLESHOOTING ---

Before you comment saying this mod doesn't show up or it crashes do these steps.

1. Are you using other mods? If you are using other mods that add units such as the Adventure Mod or Wolfie's mods, and you are not using the NEXUS mod, install the NEXUS mod and the problem will likely be fixed.

2. Do you have the DLCs? If not unfortunately this mod uses DLC content which is required to run the mod.

3. Try and unsubscribe from the mod (Wait a minute or 2 for steam to delete it) and resubscribed. Alternatively, delete the files manually in the workshop files and allow them to redownload, sometimes steams stuffs things up when downloading/updating mods. Workshop items for AOW:PL are stored here C:\Program Files (x86)\Steam\steamapps\workshop\content\718850

4. If you do points 1-3 and are still experiencing crashes then run debug mode (To do this open the game launched, click on game settings and scroll down the page to open debug mode) repeat the steps to make the game crash, the logs will be made at C:\Users\USER\Documents\Paradox Interactive\Age of Wonders Planetfall\Logs and copy-paste the last, 20 lines of the log in a comment on the bug page.

5. If the mod still doesn't appear at all go to the workshop folder, copy the Expanded Arsenal zip file from there to C:\Users\USER\Documents\Paradox Interactive\Age of Wonders Planetfall\Mods make a new folder called Expanded Arsenal, put the zip in there, open the game launcher, you may need to add the mod with the button in the top right and attempt the run the mod locally, this will not get future updates from steam unless you repeat the process.

--- TROUBLESHOOTING ---

You should use this with the Nexus mod for a number of reasons. The main reason being that there a limited number of things called Requisites in the game, a lot of mods add them and the NEXUS mod removes ALOT of base game Requisites by changing the way Damage Conversion mods work.

Additionally with the Nexus mod being so widely used all new units to this and my other mods will not have weapons that use the base game damage conversion mods such as Electrified ammunition. So I recommend using it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2615997961

I also suggest using my Expanded Unit Mods mod with Expanded Arsenal https://steamcommunity.com/sharedfiles/filedetails/?id=2822590974&searchtext=

Last UPDATED: 19/07/22 - see the change log.

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New Unit List:

Amazon
Brawler - Tier 2 - Arborian Tech and Skirmisher Building
Battle Maiden - Tier 2 - Arborian Tech and Skirmisher Building
Cloudship Tier 3 - Bombardon Tech and Specialist Building
Dryad - Tier 2 - Arborian Tech and Specialist Building
Matriarch - Tier 2 - Specialist Building
Jaeger - Tier 2 - Arborian Tech and Specialist Building
Speeder - Tier 2 - Arborian tech and Skirmisher Building
Voradon - Tier 3 - Tyrannadon Tech and Elite Building
Sword Warrior - Tier 1 - No recruitment requirements
Heavy Weapon Crew - Harrier Tech and Skirmisher Building

Assembly
Arc Warrior - Tier 1 - No recruitment requirements
Chopper - Tier 2 - Reverse Engineer Tech and Skirmisher Building
Dynamo - Tier 2 - Reverse Engineer Tech and Specialist Building
Harbinger - Tier 2 - Reverse Engineer Tech and Skirmisher Building
Shredder - Tier 1 - No recruitment requirements
Heavy Weapons Chopper - Tier 2 - Lightning Rider Tech and Skirmisher Building

Dvar
Hammerer - Tier 2 - Skirmisher Building
Heavy Gunner - Tier 2 - Ramjet Tech and Skirmisher Building
Mechanic - Tier 2 - Ramjet Tech Tech and Specialist Building
Rocketeer - Tier 2 - Tier 2 - Ramjet Tech and Specialist Building

Kirko
Anoptera - Tier 2 - Engulfer Tech and Skirmisher Building
Astral Skimmer - Tier 2 - Engulfer Tech and Specialist Building
Thraxian - Tier 1 - No recruitment requirements
Vengeful - Tier 2 - Skirmisher Building
Whasp - Tier 2 - Engulfer Tech and Skirmisher Building
Heavy Bug Squard (Bio) - Tier 2 - Engulfer Tech and Skirmisher Building
Heavy Bug Squard (Psi) - Tier 2 - Engulfer Tech and Skirmisher Building

Oathbound
Paladin Guardian Tier 3 - Requires Champion Tech and Specialist Building
Paladin Knight - Tier 2 -Requires Skirmish Building
Paladin Crusader - Tier 2 -Requires Skirmish Building and Warden Tech
Sibyl - Tier 2 -Requires Specialist build
Paladin Aspirant Custodian - Tier 1 - No Requirements
Paladin Aspirant Gallant - Tier 1 - No Requirements
Paladin Aspirant Valor - Tier 2 - Requires Specialist Building and Watcher Tech
Paladin Templar - Tier 2 - Requires Military Building and Warden Tech
Paladin Steward - Tier 2 - Requires Specialist Building and Watcher Tech

Shakarn
Pillager - Tier 2 - Requires Specialist Building
Bandit - Tier 2 - Requires Skirmish Building
Glaukos - Tier 2 - Requires Propagator Tech and Skirmish Building
Heavy Squad - Tier 2 - Requires Propagator Tech and Skirmish Building

Syndicate
PsiTec Assassin - Tier 2 - Assassin Tech and Specialist Building
Hoverbike - Tier 2 - Assassin Tech and Skirmisher Building
Indentured Assault - Tier 1 - No recruitment requirements
Indentured PsiTec - Tier 1 - No recruitment requirements
Indentured Warrior - Tier 1 - No recruitment requirements
Intercessor Tier 2 - Mirage Tech and Skirmisher Building
Heavy Weapons Corps - Mirage Tech and Skirmisher Building

Vanguard
Laser Shotgun Trooper - Tier 1 - No recruitment requirements
Laser Rifle Trooper - Tier 1 - No recruitment requirements
Shotgun Trooper - Tier 1 - No recruitment requirements
Airborne Sniper - Tier 2 - Needs Engineer Tech and Specialist Building
Laser Sniper - Tier 2 - Needs Engineer Tech and Specialist Building
APC Tier - 2 - Needs Engineer Tech and Specialist Building
Heavy Brawler - Tier 2 - Needs Engineer Tech and Skirmisher Building
Corpsman- Tier 2 - Needs Specialist Building
Heavy Laser Trooper - Tier 2 - Needs Gunship Tech and Skirmisher Building
Heavy Minigun Trooper - Tier 2 - Needs Gunship Tech and Skirmisher Building
Heavy Rocket Trooper - Tier 2 - Needs Gunship Tech and Specialist Building
Special Weapons Team - Tier 2 - Needs Engineer Tech and Specialist Building
Strike Trooper - Tier 2 - Needs Engineer Tech and Skirmisher Building
Popular Discussions View All (3)
77
Apr 3, 2023 @ 7:51am
Bug Reports
Juz
298 Comments
Selmevias Aug 11 @ 9:25am 
Your work on it is already very appreciated, thank you very much!
Juz  [author] Jul 23 @ 11:36pm 
Haha, I'm so glad people are still getting something out of this. I haven't had the motivation to mod for anything lately but this and my other mods for PF had me really driven and took a lot of time and effort to make. I am sad I didn't have it in me to do every secret tech.
CreeperDelta Jul 23 @ 9:12pm 
Love this mod, Juz! I've been playing the heck out of AOW4 and am going to revisit this for a break since I love the sci-fi themes.
LazyBard Nov 15, 2023 @ 12:55pm 
It is there, yes, thank you
Juz  [author] Nov 15, 2023 @ 12:42pm 
It may very well not appear in the archives, however I am not supporting this mod anymore so it is what it is sorry! Hope it is there!
LazyBard Nov 15, 2023 @ 5:00am 
Heavy Weapons Chopper for Assembly seems to be missing in game, at least it doesn't appear in ingame Imperial Archives
CreeperDelta Sep 11, 2023 @ 2:15am 
Really great mod thanks!
matklug Jun 22, 2023 @ 8:28pm 
the mod is having a error with the more hero skill points
Briggs May 19, 2023 @ 5:12pm 
> 2. Do you have the DLCs? If not unfortunately this mod uses DLC content which is required to run the mod.

Does this cause crashes? Stupid question, I know, it's just that I expected a warning like I got from the Adventure mod.
Elijah_Kowalski May 15, 2023 @ 1:52pm 
Yep, can confirm it's a campaign issue. Both the vanilla and revelations campaigns crash on me when I try to interact with shakram or oathbound units. And then invasions campaign is fine with shakram units, but crashes for oathbound ones. And it's the opposite for the latest campaign - no issues with oathbound units, but crashes for sharkam ones.

In other words, campaigns seem to be unplayable as each time you interract with units from a race that, I suppose, are not meant to be there, it crashes.