Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Traits, Talents and Toadies: Character Overhaul
 
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Tags: Mod, Campaign
File Size
Posted
Updated
6.920 MB
Dec 17, 2013 @ 9:58am
Apr 7 @ 12:57pm
71 Change Notes ( view )

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Traits, Talents and Toadies: Character Overhaul

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In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
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Description
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod previously, or you will lose some army traditions/skills.

Current Mod Features

Ancillaries
-Every faction's ancillary images have been redone into more unique and colorful versions.
-Ancillary triggers have been changed to reduce spam and give proper ancillary rewards for specific actions.
-Most ancillary effects have been altered to improve gameplay.

Generals
-Custom skills and skill icons that add to character immersion. Multiple skill trees, from City Management to Army Command.
-Increased skill points per level to 2, streamlined skill options and added many new ones.
-Generals as Governors - Generals gain experience by governing a region. The experience is dynamic and depends on what is done in that region.

Cursus Honorum (Political Ranks)
-Changed Cursus Honorum ranks to be more faction-unique.
-Added each Cursus Honorum rank effect to the next rank (so that effects are cumulative).

Army Traditions (New)
-Traditions are now separated into skill trees that vary for each faction.
-New tradition images for all traditions.
-Added new traditions for some factions and made the tradition system much more faction-unique.
-The basic tradition skill trees are now Defense/Garrison, Siege/Attack, and Ambush/Raid/Combat.
-Armies now gain 2 skill points every other level. This is to balance the more limited options due to skill trees.

Agent Skills
-Fixed vanilla issue of agent actions doing the opposite of what they describe (mostly dignitaries).

Mod Questions/Compatibility
- Divide et Impera has a customized version of this mod included, do not use this with DeI.
-This mod should be compatible with most other non-overhaul mods.
-This mod is best used with a Turns Per Year Mod to increase character longevity.
-Compatible with all campaigns.

For a mod version that works with Patch 17 beta (the old version of the game) go here: http://steamcommunity.com/sharedfiles/filedetails/?id=1217918219

Custom Mods, Previews & Feedback:[www.patreon.com]
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1,489 Comments
Sneakyrussian Jul 1 @ 2:22pm 
Hi, I am using this mod but when my characters up levels they do not have any bonus/enhancements when picking a skill? Im using Radious. Can anyone suggest what is wrong?
SammyAndPapaya Jun 30 @ 2:37pm 
Mr. Dresden i was wondering how i could add more skillpoints to my agents and generals to make the most use of your mod
clockwork Apr 23 @ 11:28pm 
thx yes was a old mod not even active deleted it all fine thank you for the advice.
Dresden  [author] Apr 23 @ 12:10pm 
Its been updated for a long time, I even re-updated it on April 7th just so everyone would stop asking for an update :P

if you are having problems, check for mod conflicts (even mods not active) or try the old launcher version
clockwork Apr 23 @ 12:22am 
yes update pls
Sluglord Zor Apr 20 @ 7:11am 
This mod is not working period...its the only mod im running. Started a second new game and still some traits and household items just disappear when u equip. Most notable "alexanders sword, heroic companion and heroic hoplite just vanish when u equip them. Its supposed to take a turn for the items to be in "transit" but the next turn theyre just gone
[TAW]Arma3 Mets Apr 15 @ 7:58am 
oh thanks , update on the description will do :)
Dresden  [author] Apr 14 @ 12:03pm 
This mod is not compatible with Radious I think now, he may have his own version. I need to edit the mod description
[TAW]Arma3 Mets Apr 14 @ 7:21am 
i dont know whats the problem, but when i activate this mod together with TPY mod and Radious , it KINDA works.. i see the new trait tree but i cannot see the effect of the trait on what it does
tintintin1100 Apr 14 @ 12:13am 
One problem with one ability that I found was with Dignataries. The skill "Orator" doesn't seem to work. The discription makes it sound like it is an action you can take. But when I look at the action I can take in a province it doesn't show up. Any ideas?