Divinity: Original Sin 2

Divinity: Original Sin 2

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Undead Savior (Definitive Edition)
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Mar 31, 2020 @ 10:15pm
Apr 1, 2020 @ 7:57am
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Undead Savior (Definitive Edition)

Description
This mod tries to achieve what No Psychic Enemies (by ForgottenAmnesia) did by making enemy's healing skills only applicable on their allies,


Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop enemy from healing your undead. That's probably why the original mod stopped working.

Q: What are the differences between this mod and No Psychic Enemies in terms of functionality?
A: This mod makes every enemy (allegedly) unable to target your characters with their healing spells (Restoration and First Aid). The original one changes the loremaster skill levels of different types of enemies so that some "knowledgeable" enemies can still inform their party to heal your undead.

Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only enemy's "First Aid" are modified.

i'm pretty busy these days so I don't have the time to do extensive play testing. I AB tested it in a few battles and it seems to be functional. If you want to report any bug please specify the skill that the enemy used to heal your undead,

Link to No Psychic Enemies by ForgottenAmnesia: https://steamcommunity.com/sharedfiles/filedetails/?id=1507217189
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13 Comments
jusky Jan 9 @ 1:22am 
Thanks, it's not a big issue and I'm already past that encounter. Still very good mod!
Big Uncle  [author] Jan 8 @ 9:00am 
@ jusky It's probably because I didn't modify the skills of "friendly" NPCs. I'll see what I can do (having a bit of difficulty importing the mod back into the divinity engine)
jusky Jan 5 @ 2:30am 
Hey, I had this mod enabled before starting a new game. Saheila still casts Restoration on Fane (companion).
Big Uncle  [author] Oct 25, 2020 @ 1:31pm 
@Noobasaur_The_Rex.TTV - Yes
Noobasaur_The_Rex.TTV Oct 25, 2020 @ 12:14pm 
is it safe to add mid save?
ALMSIVI Oct 13, 2020 @ 9:02pm 
@ Mike "Cum in my eyes" Pence - real mature name, by the way - Because First Aid isn't a healing spell, given it isn't something you get from learning magic but from learning basic survival skills (huntsman). It is literally first aid, as in, disinfecting and bandaging someone. Using it offensively makes no sense, and the entire concept of healing inflicting damage on undead is a pretty stupid holdover from D&D, given there's no positive/negative energy in-universe explanation for it.

While we're talking, though, "You should just go update someone else's mod, which you have no control over because you didn't make it, because I like it better" is...one of the more interesting hot takes I've heard. You know, I'm Really not a fan of the way people use the word 'entitled' today, but this is basically a textbook definition of it.
Big Uncle  [author] Oct 13, 2020 @ 5:12pm 
Q: Why not just adjust the loremaster skills of enemies?
A: I tried but it doesn't stop the enemy from healing your undead. That's probably why the original mod stopped working.
Q: I no longer able to cast First Aid on an undead enemy. Is this a bug?
A: No. I don't think "First Aiding" an enemy in the midst of a battle makes any sense. If lots of people are bothered by this, I might release a different version where only the enemy's "First Aid" is modified.
Among Us in real life Oct 13, 2020 @ 7:37am 
why doesnt it make sense to cast heal on an undead? Really you should just update the other mod, that one makes way more sense.
bidiguilo Oct 7, 2020 @ 11:50am 
Not exactly what i'm looking for, but works nonetheless. Thanks for the mod.
Prince Day the One Jul 16, 2020 @ 4:03pm 
There really should be a version that simply does the Loremaster thing. Enemies with high Loremaster informing their teammates make sense.

Alternatively, you should be able to use healing on Undead.