rFactor 2

rFactor 2

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The 2020 NTT IndyCar Series presented by the Remy group and Apex Modding
   
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1,100.492 MB
Mar 28 @ 4:01pm
Jun 8 @ 1:42pm
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The 2020 NTT IndyCar Series presented by the Remy group and Apex Modding

Description
We are excited to present you with the 2020 Indycar Series! Building the 2020 mod on top of the incredible 2019 base developed in partnership between Apex Modding and the Remy Group – the best people possible to make this happen – we look forward to seeing you online!


2020 NTT Indycar Series presented by Apex Modding and The Remy Group:

- Brand new windscreen update to all chassis configurations
- The same incredible physics developed by Indycar engineers and validated by series drivers
- 2020 team liveries for all configurations with St. Petersburg and season cars
- Get the template here : https://www.dropbox.com/s/qe1cj9uqfau6prc/IR18%20template%202020.rar?dl=0


We hope you thoroughly enjoy this and if you would like to support us, you can
icon.jpg



Car Specifications

Length, Width, Height: ~201.7” x 75.5-76.5” (75.75-76.75” ovals) x ~40”
Wheelbase: 117.5”–121.5”
Front: 15” diameter, 10” wide. Minimum weight: 13.48 pounds
Rear: 15” diameter, 14” wide. Minimum weight: 14.7 pounds
Tires: Firestone Firehawk
Front diameter: 26 inches maximum, 25 inches minimum @ 35 psi
Rear diameter: 27.5 inches maximum, 26.5 inches minimum @ 35 psi
Weight: ~1630 lbs (Road/Street Courses), 1620 lbs (Short Ovals) and 1590 lbs (Speedways). Does not include fuel/driver/drink bottle and contents/ driver equivalency weight.
Fuel Tank Capacity: 18.5 US Gallons
Engine: Honda Honda HI19R Indy-V-6 / Chevrolet Chevy IndyCar V6. 12,000 RPM. Minimum weight 248lbs.
Power: 2.2L V6 twin-turbo
Maximum Boost Pressure (above atmosphere): 1300 mbar (Superspeedways); 1400 mbar (Indianapolis 500 qualifying); 1500 mbar (short ovals, Road/Street Courses); 1650 mbar (Push-To-Pass)
Power: Estimated 550-700 horsepower, depending on turbo boost pressure used at track
Fuel: Speedway E85 fuel (blend of 85 percent ethanol and 15 percent gasoline)


Notes

Push-to-Pass not available due to rFactor 2 limitations
You are welcome to create and share your own vehicle filters (for example, a standard generic filter for the season)
Please reach out to us before ripping or converting any of our work. There's a very good chance we will be willing to work with you or provide permission if you ask. Also, it will be easy to spot parts of our work elsewhere so just ask first
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63 Comments
AJCantFail Oct 4 @ 4:44am 
Ahh, got you. I wonder if it's possible to open up trackconfig.ini and add the oval/tracks in? I'll look into it. :)
yoss  [author] Oct 4 @ 2:13am 
If the oval you use is not listed in trackconfig.ini the ia and aero kit can't work fine .
Once we have debugged the gt3 we look in the indy both mod
AJCantFail Oct 3 @ 2:47pm 
Also, quick question - there are some ovals where the AI really struggle getting onto pit road? Might be a thing of turning down the AI aggression/difficulty level, as there are just some corners on some tracks where they fly in too hot and run wide, but when that happens on some ovals - Apple Valley and Iowa for two - they swerve onto the apron, run in too hot and spin out, causing mass pile-ups. Is it just a case of dialling back the AI aggression etc?
DiggerHawk Sep 17 @ 2:59pm 
yoss, will the next update have a reworked aeroscreen? I ask because i am planning to create one or two CART inspired liveries but i was waiting for the model to be finalised first. Thank you!
yoss  [author] Sep 16 @ 10:52am 
Yes we have to update the mod , once again ...
David Hester Sep 14 @ 7:53am 
Any chance of the vehicle filter for the individual races being updated like the 2019 mod?
AJCantFail Sep 9 @ 4:13am 
Potentially silly question; how do you spawn AI cars with the different aero kits? Just tried running at Auto Club Speedway and the entire field comprised of road course aerokit cars, rather than oval aero. Is there a way of changing it, or just a thing to deal with when using tracks outside of the mod?
yoss  [author] Aug 24 @ 3:36am 
the mod work fine but don't have the UI icon
Nico Aug 23 @ 5:52pm 
compatibility with public beta?
NR The-Boss Aug 19 @ 4:15pm 
That sounds like a ton of work for a field of 33 cars... Thanks anyway.