Stellaris

Stellaris

52 ratings
HexGrid Overlay
   
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32.173 MB
Mar 28, 2020 @ 2:29pm
Nov 23 @ 3:52pm
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HexGrid Overlay

In 2 collections by akeean
Simple mix
23 items
An Albert for your Richard
35 items
Description
This overlays a grid over the galaxy map, to make communication in multiplayer games a little easier.

It was inspired by the big map in the War Room in the Series Babylon 5, I'll post a overlay th...
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18 Comments
Black Goat Jun 6 @ 3:22pm 
this looks cool as hell, dunno if i can give up quadrant but im gonna try this out cheers thanjs :praisesun:
ers2021 Apr 30 @ 2:04am 
@akeean. Thanks for the advice. It actually was a great learning experience because I'm such a noob. I appreciate the assist.
akeean  [author] Apr 24 @ 9:04pm 
Hey @ers2021, sorry your message slipped me by.

The numbers on the hexes are baked in the texture. There is no way to draw them dynamically, but you could just edit the .dds in something like PaintNet to have the numbers you want.
ers2021 Mar 16 @ 9:18am 
Thank you @akeean for a great mod (I use it to give a numbered prefix to my planets/habitats for ease of locating them)! Is there a way I can adjust the code to generate the numbers to mimic a clock? (For instance, 1200 at the 12 o'clock position, then going clockwise to 0200, 0400, 0600, 0800, and 1000 on the hexagons closest to center? I looked at the downloaded *.gfx files but can't see which field may create this desired effect.
akeean  [author] Oct 19, 2020 @ 2:07am 
@Apollox are you running ant other mod that projects something over the galaxy map (like Quadrant, or the star wars/trek mods)?
Apollox Oct 18, 2020 @ 12:52pm 
Hey, I'm having some trouble. I can get this mod to activate in the launcher, however the overlay isn't showing up in game. Any suggestions?
IllustrisJack Apr 30, 2020 @ 8:39am 
try adding it as a map mode, maybe that works better ^^
akeean  [author] Apr 9, 2020 @ 6:15pm 
I'd love to be able to modconfig the style & visibility host, but I don't think objects drawn on the galaxy like this can be interactive.
Rahgot Apr 9, 2020 @ 2:41pm 
A useful mod, but it would be very convenient if there was a button to turn on / off the grid, as in hypercorridors or trade routes.)
akeean  [author] Mar 31, 2020 @ 5:38am 
You are right and it's on purpose. Pretty cool that you brought this up.

It's stepped in to make the resulting codes be visually a bit more different from each other while still conveying the same information (and not have a row of 1000, 1100, 1110 and 1111 in sequence, since that would make it look very plain compared to my inspiration, the Babylon 5 war room map, which was square based).

I didn't want it to look and feel like excel or a clock face, but convey a sense of direction in relation to the center of the map so it would work with different map sizes and able to be easily spoken in voice chat. I also wanted to avoid having to negative numbers, which are cumbersome to speak and easy to mix up with their opposing counterpart. The material to Hex based coordinate systems that I found in my research could not provide for all of this.