Divinity: Original Sin 2

Divinity: Original Sin 2

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Origin Skills Rework [Requires Norbyte's Script Extender]
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
0.116 MB
Mar 28, 2020 @ 12:52am
May 20, 2020 @ 7:32am
4 Change Notes ( view )

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Origin Skills Rework [Requires Norbyte's Script Extender]

In 2 collections by frasdoge
frasdoge's Mod Collection
15 items
Scrumptious Vanilla
34 items
Description
Reworks the Origin skills to be more interesting, and more importantly, useful. None of the skills are locked into a particular build, meaning you're free to do as you please!



Basic Descriptions
  • Maddening Song
    Sing, causing nearby enemies with depleted Physical or Magic Armour to be driven Mad for 1 turn. Maddened characters will become hostile to all nearby, regardless of alignment.
  • Dome of Protection
    Create a protective barrier around a target ally or location for 3 turns. Allies standing within the barrier have their Physical and Magic Armour restored each turn, and gain resistance to Physical and Magic attacks.
  • Time Warp
    Bend time to your favour in a sizeable radius around yourself, applying Time Warped to all combatants. Time Warped provides an empowered Haste to all allies, and an empowered slow to all enemies.
  • Break The Shackles
    Break free from nearly all negative statuses. Nearby allies will also receive this effect. Excludes Knocked Down, Frozen, Petrified, Stunned, Sleeping, Taunted, Chicken Form, Possessed, Charmed, and Terrified.
  • Blinding Squall
    Summon a harsh wind around yourself, knocking back all enemies and setting Blinded and Chilled for 1 turn. Closer enemies are knocked back further.
  • Demonic Stare
    Gaze into the target's soul with demonic power, temporarily destroying their Physical and Magic Armour. Their armour is restored at the end of turn.
  • Summon Soul Wolf
    Summon your trusty Soul Wolf. At 10 Summoning, the Soul Wolf increases in size and gains additional stats.

Don't like a skill?
If you like some but not all of the skills, there's good news! I've included a Tome of Origins that can be used to toggle between the vanilla (base game) skills and my own.

Play in another language?
You can help me translate this file by heading over to my Github for the project![github.com]

Open your language's folder[github.com] and then the .xml file. Click edit and begin translating away! Finally when you're done, submit it to be approved.

Compatibility
Fully compatible with my other mod Book of Origins which allows you to have choose your origin and racial skills on any character.

There's now a Pet Power compatibility patch available.

There's also an Odinblade patch.

Feedback
I've spent a great deal of time on this project, so feedback is appreciated!

Thanks
Thanks to all those that gave feedback on the skills during development, including DerpyMoa and Odinblade, and to those like Norbyte, LaughingLeader, and Zerd who helped immensely with trouble-shooting issues.

Thanks to vrtra99 for the Japanese localisation!
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38 Comments
Alex Dec 31, 2020 @ 6:27am 
Thanks, I'll check em out.
Part of it is that I consider it to be a fixture of the character and less a normal summon.
frasdoge  [author] Dec 31, 2020 @ 6:21am 
@Alex There are mods on the workshop to extend the duration of all summons such that they never expire. I would recommend just using one of those ( for example this one by LL ) if summoning before combat is something you want to be core in your gameplay, placing all summons on equal grounds.
Alex Dec 31, 2020 @ 6:10am 
May you add a configurable duration for Summon Soul Wolf, so its more Feasible to summon it before combat?
frasdoge  [author] Jul 21, 2020 @ 5:49pm 
@God Himself Yes.
bird magnet Jul 21, 2020 @ 2:56pm 
Question about Demonic Stare. It says it ends at the end of the turn, but it actually ends when you end your turn, as opposed to a turn in the whole fight. Is that intentional?
ThePiggyGalaxy May 26, 2020 @ 1:01am 
@frasdoge, could you add the norbyte script extender logo in a corner of your thumbnail, it could provide clarity to those who dont use it and to those who do.
frasdoge  [author] May 21, 2020 @ 7:27pm 
@Marlow I've just tried testing with all of those mods installed and applying a Fire Infusion to the Soul Wolf - no crash.

Could you contact me on Discord? I may need to get some crash logs or save files from you. My handle is frasdoge#1996
Marlow May 21, 2020 @ 9:14am 
Occultist Overhaul, Summoning Tweaks + Permanent Summons, Summon Rework, and PDGM. Rest of the origin skills work great tho thanks!
frasdoge  [author] May 21, 2020 @ 1:00am 
@Marlow Could you let me know of any summoning-related mods you may have installed, or perhaps any overhauls you are using?

Will be very helpful in tracking down what has gone wrong.
Marlow May 20, 2020 @ 7:07pm 
The new soul wolf crashes when applying any of the elemental infusions in my modded game for some reason. I assume there is some compatibility issue with another summoning mod, but the vanilla wolf works fine.