Tabletop Simulator

Tabletop Simulator

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Project EOS Rise
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 120 Minutes
File Size
Posted
Updated
0.333 MB
Mar 27 @ 3:30pm
Oct 30 @ 1:04pm
85 Change Notes ( view )

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Project EOS Rise

Description
In Project Eos Rise, you are one of four crew members aboard the Starship EOS, the world's first interstellar spacecraft. It is your mission to search out a new home for the Galactic Citizen's Federation.

1-4 player cooperative survival game. 1 to 2.5 hr.

Each crew member has a critical role to play, and only by working together will humanity have hope. During the adventure, you will encounter places, people, and creatures that may work for or against you. Always remember, time is of the essence. Each stop to explore brings the earth one step closer to extinction.

Enroll to become a Galactic Citizen @ www.ProjectEOSrise.com, be the first to know when we launch.

Rule Book: https://drive.google.com/file/d/17SUHNcDewzzrZL4Wvj8IOxEo9EJAv3PF/view?usp=sharing

Exit Survey. Please help us develop the game further by filling out the following survey. https://forms.gle/smqi8PhgqsLV1fso8
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8 Comments
FlipSide Culture  [author] Oct 25 @ 6:09am 
Major update to rule set. check update notes for more details.
FlipSide Culture  [author] Aug 20 @ 5:00am 
@gamr4evr Thanks for giving the game a try. I'll try to address all your points as best as I can.
-Yes, you have to play wit all four characters. Look like most your questions can be solved by taking a look at the General FAQ card on the top right of the table. This will explain the different ways you can approach the objectives.

I'll message you with more details as i'm limited in the comments to a character cap.

Hope this helps, Please feel free to reach out to me and I'll happily run you through a guided playthrough.

James

the tts rules are the most recent, one event is drawn per round. I'll double check to make sure all the art and rule book are in sync.
gamr4evr Aug 19 @ 3:33pm 
Ok. I've played a couple games solo. Am I playing correctly? Each player, I'm running all 4, gets 1 action a round, correct?
There are only 7 rounds and it's game over, correct?
You need more than 7 radio beacons to advance to win the game. When you start play, the ship, based on the pilots skill is only 1 or 2 spaces. It takes half the game to get more, if the pilot only trains skill. If you're increasing skill you can't do anything else, correct?
You only get a few credits each round and it costs most or all of them to open new rooms.

The rules still show 1 event card drawn per round. I'm reading the TTS rules.
FlipSide Culture  [author] Jul 7 @ 2:51pm 
Welcome, and thank you for taking an interest in playing Project EOS Rise! We have been hard at work, balancing the game for the past 2 months. The following version is the result of a lot of great player feedback.

Significant changes are as follows.
New Advance dice game mechanic
Updated Damage cards. They know longer have stress icons on them.
More aggressive Vord ships. They will hit more often and move towards the EOS more often. However, they still move slowly at a max distance of 2 and rarely 3.
The crew may not use a space station’s unique abilities in two subsequent rounds. However, they may fly to another space station and use its unique abilities in the next round.
The event card phase has been moved into the Extinction Phase.
Event cards are no longer drawn each game round.
Shorter basic skill tracks.
New character skills to unlock.
The Deep space scanner now rewards Power Cubes.
FlipSide Culture  [author] Apr 19 @ 11:08am 
A quick fix for missing page 7 of the rule book has been deployed in TTS. We are actively working on a significant update to the combat system and the Alien ship Movement phase. Coming late next week (April 30th)
FlipSide Culture  [author] Apr 17 @ 8:43am 
@Dosadi Thanks I'll look into it.
DosadiX Apr 15 @ 8:01pm 
Page 7 is missing from the rulebook on the mod.
Floyd Apr 4 @ 8:51pm 
Great game with lots of fun cooperation. It's a fresh of breath air to be able to strategise with each other to a common goal as opposed to against.