RimWorld

RimWorld

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Project RimFactory Revived
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
63.285 MB
Mar 24, 2020 @ 11:01am
Oct 5 @ 12:02pm
151 Change Notes ( view )

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Project RimFactory Revived

In 1 collection by zyMex
Project RimFactory Suggestions
28 items
Description




INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki
More info here on our Wiki [github.com]


Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.

This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.

It has a small selection of storage options too.

We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.



- VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
- RimFridge: add extra cooled units
- Vanilla Expanded we have multiple patches for theese mods



- B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
- B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
- B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
- 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
- 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19



I Documented most Changes in: Changelog here on steam




Feel free to post bugs in bug thread, github or discord

Incompatible mods:
- Locks2 You need to set filter to allow race and add drones, before they can use doors.
- Mend and Recycle (recipe will not work on assemblers)
- Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list[github.com]
Project RimFactory[github.com]


- Ogre stacks
- RimFridge (add extra buildings in prf)

Other PRF mods:
Project RimFactory - Drone
Project RimFactory - Insanity
Project RimFactory - Materials

PRF Mod Suggestions



Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.

Q: Where is my ...
A: Please rightclick on items, I grouped a lot of items to save up space and make more sense when they are used together.

Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.

Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.

Q: Can you change ...
A: Feel free to ask, but if many are against it make a local copy and edit to your liking. or use RIMMSqol to edit any values ingame.

Q: I have Factorio why should I install this mod then?
A: Don't. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.

Q: Non steam Version?
A: Project RimFactory on github [github.com]

Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.

Q: I can't find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.


Zymex - Current Maintainer (pause from RW)
Sn1p3rr3c0n - Current C# dev. (Current Maintainer)
Spdskatr - Rimfactory original![github.com]
Nobo - Porting from hes NR_AutoMachineTools and genral C#

Coders: Spdskatr, Nobo, abnerchen, LWM, Sn1p3rr3c0n
Artists: Shotgunfrenzy, Chicken Plucker, Xen, Scythe, totobrother, "unknown alien", Madman666
Translaters:
Russian: Natsu_Zirok, Chinese Simplified: 十里小飞 , Chinese Traditional: AbnerChen
Resources: Freepik, Flaticon
Other worth mentioning: Malkav, Thornsworth,
-- R.I.P Thornsworth 2020 // truly a amazing guy --
License: MIT - From Original Project RimFactory


Near future plans
  • Update tab for storage

Donations
We dont take patreons or ko-fi, we are doing this as a hobby!

If you really wanna support us?
You are very welcome to contribute to make this mod good.

We are always looking for feedback, bugs, and suggestions, and fixes!

Also we could use:
- Testers, Modders (xml/C#), Artists, Translaters.....
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl's amazing work.
And thats been my motivation to keep doing it.

-Augmented Turtle Squad // Team ATS
[discord.gg]
Feel free to join our discord
Popular Discussions View All (74)
876
Nov 25 @ 7:51pm
PINNED: Bug Reports
zyMex
152
18 hours ago
PINNED: Suggestions
zyMex
10
Sep 6 @ 2:44am
Even Distribution and belts
Avarice
3,116 Comments
xsecretxskullxx 18 hours ago 
I'm so so so so so so sorry if this has been asked before but.... I wanted to ask if something was possible and how to do it if so.. the I/O ports you can use for importing/exporting items out of your digital storage.. anyway to change them so multiple pawns can interact with them instead of just 1 at a time? 5 people hauling in animal bodies and only 1 stops at the I/O port I have near entrance for convenience while other 4 path directly to storage instead of also using I/O port cuz its "reserved" would LOVE to know how to solve if even for just myself please!!! <3
sharkcrisp049 Nov 21 @ 11:11pm 
https://gist.github.com/HugsLibRecordKeeper/15e398e9a87e299f87f3706248d863d8
nano cultivator only doing harvesting job but not planting
123123123123 Nov 21 @ 5:10am 
Hi, first of all, thank you for your work.

Could you please add support for "SeedsPlease: Lite Adjusted" ?

Using the source code available, I have already added support to my local copy of the mod, (I copy pasted the code that looks for one of the Seeds mods and added an entry where relevant for the "Adjusted" variant. It was fast to do and it seems to work well.

But obviously, official support would be much better and greatly appreciated.

Regards.
Yellow Nov 20 @ 6:56pm 
What happened to the materials mod? You had a universal ore dictionary come out but I never seen more work put in to develop it. I thought the concrete it added was also cool.
[IoD]Sn1p3rr3c0n  [author] Nov 19 @ 11:24am 
@藕耳魔芋丸
We have no dedicated person for translations. If you think you can help improve things please don’t hesitate to open a Pull Request on github.

@skanalpo
Right click on the SAL that you do have, to reveal others in the same group.
If you dislike the grouping, you may also turn it off in the settings
skanalpo Nov 19 @ 10:39am 
i dont see s.a.l mk2 and art machine in the build menu
藕耳魔芋丸 Nov 19 @ 7:14am 
Most of the Simplified Chinese translation is missing. Could the author please get in touch with the translator in charge?:summercat2023:
Aney Nov 14 @ 9:06pm 
Is anyone else experiencing very slow plasma quarry speeds?

I've investigated them down to the highest level, and increasing the speed makes almost no difference. This is in version 1.6; I've been using the mod since 1.5, and the speed increase was noticeable in that version, but now in 1.6, there's no difference at all.
ImACat Nov 11 @ 6:52am 
for anyone new and how to use hopper. it only find stuffs and keep it. you have to use puller to pull it out and send it somewhere. This will saves you time looking for it online or youtube which is totally useless.
peanutman Nov 8 @ 1:10am 
cant wait to figure this (seeming to be) mess!