Team Fortress 2

Team Fortress 2

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What is Jump? - Everything Explained
By Dom
A VIDEO guide to Jump, the TF2 mod-gamemode. Jump's a mode about explosive jumping to the extreme in obstacle course maps.
   
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Note: This is the video's script.

Jump is a popular Team fortress 2 non-conventional gamemode. It’s played on custom-made maps.

Jump as a concept and gameplay idea has existed for longer then TF2. Hypothetically it has existed for as long as it’s been possible to propel a player through a space by self inflict damage. For all intensive purposes, TF2’s version of Jump has existed since TF2 launched in October 2007 making it one of the oldest custom gamemodes in TF2. Jump started to become popular in January 2008 and has hit its maximum popularity in July 2011. Today there are roughly 35 Jump servers running either full-time, or part-time.

So what is Jump?

Jump is gamemode in which players use explosive jumps to beat an obstacle course.

Essentially Jump is a gamemode where either soldiers or demomen use their rocket or sticky launcher to fling themselves to the other side of massive structures. Along the way they must perform skilful timing-based explosive jump techniques. Generally failing at crossing a section in the obstacle course will teleport the player to the start of the area they failed at. A big part of jump is trial and error.

There are many goals to Jump. In a practical sense the goal is to make it to the end of a course. Some servers have timers and leaderboards built-in so that players can compare their times. The other more broad goal of jump is to practice rocket and sticky jumping and push what’s possible to the limits.

Jump varies a bit from serve to server and map to map. Most servers and maps grant players the regenerating effect of a resupply cabinet constantly. If this is the case it has an affect on how the jump map is played. Since players essentially have an unlimited clip of ammunition and unlimited health, crazy maneuver become possible.

There are many variants of jump. The most common jump maps are soldier maps and demoman maps. Alongside these maps there also exists scout jump maps. Rather then focusing on traveling long distances, scout jump maps center on mastering directional changes and small mid-air manoeuvres that the scout can perform with his double jumps. Many items the scout has that augment and add triple and quadruple jumps are also utilized in this mode. Since tf2’s a game in constant development, over the years new kinds of creative jump maps have been made. For example, when the engineer gained the ability to control his sentry and shoot rockets at the ground engineer jump maps were born. The pyro also has a small jump presence as he can propel himself with his newer unlocks.

And that’s basically Jump in a nutshell. A skill and reflect based gamemode revolving around performing flawless aerial manoeuvres. A training exercise for explosive jumping with time trial elements.

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2 Comments
Miles Bluefalls Dec 16, 2013 @ 7:33pm 
I'd put the word "jump" in quotes in the guide title there, to denote it's an actual title of a game mode, and so as to not have people think this is just another one of those "how u do TF2 shoot hur hur" idiot guides out there.
MKUltra Druggee Dec 12, 2013 @ 8:58pm 
This is a good vid