Stellaris

Stellaris

1,677 ratings
Taskforce Xeno: Alien Invasion Origin
3
3
2
11
8
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.513 MB
Mar 23, 2020 @ 2:18am
May 25, 2020 @ 11:24pm
21 Change Notes ( view )

Subscribe to download
Taskforce Xeno: Alien Invasion Origin

Description
Experience several new Origin stoylines all themed around Alien Invasions of your world just prior to the game's start.



READ ME!!!
If you are using mods that alter ethics or government types this mod may not work, currently it looks like having any mods that radically change the above will break the opening event chain. Future versions of the mod will try to expand compatibility, but right now this is not the case. Please dont post about this in the comments if you use any of these mods.


* New Origin
* Additional Technologies
* Custom general event chain's
* Trait, Ethics and Civics specific options
* New special planetary features / blockers
* Custom assault and defence armies (these are still broken right now, fixing on the next update)


* Experience a create your own Invasion storyline inspired by the XCOM series
* New Technologies, Events and Buildings
* Track down the Invaders and have revenge of make peace (WIP)


[NOTE: Currently this storyline is very WIP, starting event chain is setup but currently its just a few starting malluses / bonuses so really just for RP at this stage]
* Play as a world dealing with the aftermath of the Combine Invasion based on the Half-Life series
* New Technologies, Events and Buildings - NOT YET IMPLEMENTED
* New late game Crisis involving the Universal Union (Combine) - NOT YET IMPLEMENTED

Next Update Planned Features
* Brand new custom storyline based around a major property, with indepth new minigame and peacetime features (90% done, needs some polishing)
* Event chain expanding on hostilities between you and invader (currently just opinion modifier)
* Early game flavor events
* Finally fixing TFX armies not spawning or rebuilding

Long Term Planned Features
* Event chain for post industrial primitives to gain the Taskforce Xeno Origin or Civic under certain circumstances and intergration with current Vannila pre-ftl anti-alien taskforce event chain
* Further franchise specific event chains, Currently short lists are....
- Doom (Mars Demon Invasion)
- System Shock (The Many early game event chain and SHODAN late game crisis, maybe 'War in Hell' with SHODAN rising up if the Contingency appears)
and longer term may add War of the Worlds, Cloverfield, Enders Game, Startide Rising, Starship troopers et. al)

Recommended Mods
- UI Overhaul Dynamic

Performance and Compatibility
- Torus Ring Corrected 2.6 Integration - Species with the Natural Engineer trait can now start with a Torus Aeternal at the end of the Invasion chain. Must have said installed for the option to appear.
- Every effort has been made to ensure this mod effects performance as little as possible. The vast majority of events are triggered on a yearly pulse, and many other events are triggered via decisions or other events firing.
- No Vanilla files are touched at all, but mods that alter Origin functioning or deposits may conflict?

Known Bugs & Issues
Known Bugs & Issues (Thanks to everyone whos reporting them in the comments!)
- Taskforce Xeno HQ does not allow allow creation of new assault or defense armies
- Need for improvement in event writing and various grammer / spelling errors

Visual Assets
- Many event pictures & lines from Sins of a Solar Empire (amazing game, check it out on Steam store), Half-Life artworks and similar (trying to get a list together to credit artists, I didnt make any of the new artworks and dont claim to)

Support Updates and More Content
Like the map and want to see more? Please consider a one time or recurring donation to support the many hundreds of hours it takes to create work like this.

[ko-fi.com]
Popular Discussions View All (3)
20
Jul 12, 2022 @ 10:39am
New Feature Suggestions
StormFather
9
Mar 18, 2021 @ 7:00am
Game Bugs
StormFather
7
Jun 7, 2020 @ 8:59pm
Current Features and Balancing Discussion Thread
StormFather
285 Comments
George Patton Dec 7, 2023 @ 7:39pm 
Please update, some one any one??? MSI sucks
TokiMerr Aug 9, 2023 @ 11:36pm 
this guy predicted DLC
HolyFarglesnot Jun 11, 2023 @ 10:46am 
It does, but it needs to be UPDATED! @Stormfather, when is this getting finished up? I know ya were pretty close!
Jorgin™ Jun 10, 2023 @ 5:37am 
does this still work?
Furykuiku'l Jun 1, 2023 @ 1:26am 
so this still works as it was so much better than the crap MSI one in the base game now and also so much more fun
Da Boss Hoss Apr 12, 2023 @ 6:26am 
It would be nice for this to still make a come back, if not to overhaul the payback origin at the very least to allow for a different/random empire to replace MSI
Asirmin Mar 30, 2023 @ 11:11am 
This i still a thing. And it is working!
I dont like payback with all crap about debts. This one - is for me much more xcom-like.
Rohzdear Mar 24, 2023 @ 9:41pm 
IMO, I'd still like for this mod to be updated or overhauled. First Contact DLC is great, but the fact that you only ever interact with MSI in these Origins and not with random or custom made empires is pretty dissapointing.
Unkind_Naysayer Mar 17, 2023 @ 10:23am 
Payback is basically an Xcom origin no matter how you slice it
KaptaynAmeryka Mar 17, 2023 @ 9:39am 
Is it safe to assume that this mod is now deprecated that First Contact is a thing?