Tabletop Simulator

Tabletop Simulator

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Roasted Empire
   
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Number of Players: 2, 3, 4
File Size
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126.624 KB
Mar 20, 2020 @ 7:19pm
Apr 11, 2020 @ 8:23pm
12 Change Notes ( view )

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Roasted Empire

Description
Story:
Can you win this year's Best of Roast award? You and your competition are making a concentrated effort to win this year's coveted Best of Roast award. Purchase shops to improve your brand, but make sure you have the beans and materials to handle the upkeep. Build your franchise and prove your dominance in Roasted Empire.

Goal:
Build an unrivaled coffee empire and win the Best of Roast award by managing and acquiring coffee shops and farms.

Setup:
Most recent player to drink coffee goes first.
Select two or more of the unique colored deck themes.
Take the goal cards from the selected themes and shuffle them.
Draw a goal card and place it face up on the table.
Take the round bonus cards from the selected themes and shuffle them.
Draw 4 round bonus cards placing them faceup in a pile. These cards can be viewed but the order should be maintained. Place the bonus cards near the goal card.
Take the empire deck from the selected themes and shuffle them.
Set this deck near the center of the table.

Game Play Phases:
Drafting Phase
Building Phase
Reward Phase
Upkeep Phase
End Phase

Drafting Phase:
The first player deals each player 5 cards.
Each player selects one card from their hand placing it face down in front of them, this is their hand.
Pass the remaining cards to the next player clockwise.
Repeat steps 2-3 until each player has 4 cards in their hand. Discard the remaining cards.

Building Phase:
Starting with the first player and proceeding clockwise each player does one of the following actions.
Build a farm.
Build a shop.
Store a card.
Play an action.
Note, all actions and when played abilities trigger immediately after the card is played. All when played abilities and actions are optional. When all cards are played this phase is complete.

Reward Phase:
Each reward card has its own criteria, the player who has met the criteria wins the card and it immediately is played into that players empire. In the case of a tie, nobody receives the card and it is discarded from play.

Upkeep Phase:
Each player triggers all cards with an Upkeep Trigger in any order they choose, starting with the first player and going clockwise.
The player must destroy the Shop or Farm if they either can’t or don’t want to use the Upkeep Trigger. Upkeep is not optional.
After a card's Upkeep ability or cost has been paid the card should be tapped (turned sideways) to indicate it has been resolved.
Untap all Shops and Farms.
Once all upkeep abilities and costs have been paid the player should count up all the beans the players farms produce and ensure that all the requirements for the shops can be met. If a player cannot meet all requirements they must destroy shops until all requirements are met.
End Phase:
At the beginning of the end phase it should be observed whether all rounds have been played. If all 4 rounds have been completed it is time to tally points and resolve goal cards.

Each goal card has its own criteria, the player who has met the criteria wins the card and is awarded the points on the card. In the case of a tie, nobody receives the card and it is discarded from play.

Each player should tally points and the player with the most points is declared the winner and awarded the Best if Roast award. In the case of a tie the first tie breaker is unused stored cards, then total shop count, finally total farm count. If a tie remains after the three tie breakers the game is ended as a tie.
Scoring metrics:
Points as stated on shops.
Points from goal card.
1 point per shipped card.

If all rounds have not been completed, going clockwise the next player is the first player and the Drafting Phase begins.


Terms:
During Upkeep - this phrase is written to indicate the card has an Upkeep Trigger that must be activated during the upkeep phase.
When Played - this indicated an optional ability may be triggered when the card is played.
Shipped - shipped cards are removed from play and are counted as 1 pt per card at the end of the game.
Stored - stored cards are placed in play face down. They do not count as shops, actions or farms until they are played using some ability that allows the playing of stored cards.
Sabotaged - Farms that are sabotaged lose all their text and produce just one bean. Shops that are sabotaged lose all their text and are worth 1pt and cost 1 bean. Rotate the cards so they are upside down to indicate they are sabotaged. Sabotaged cards may not be sabotaged a second time.

Designed by Todd Hicks
Copyright 2020 Hicks Board Games