RimWorld

RimWorld

343 ratings
Powerful Psycast AI
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
443.427 KB
Mar 18, 2020 @ 12:35am
Nov 5, 2022 @ 7:14pm
55 Change Notes ( view )
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Powerful Psycast AI

Description
Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game. This mod allows AI to use vanilla Psycast against their enemies as well.

Gives NPC AI ability to cast following Psycast:
Disabled by default: Berserk Pulse, Manhunter Pulse, Berserk
Enabled by default: Vertigo Pulse, Waterskip, Invisibility, Beckon, Blinding Pulse, Wallraise, Smokepop, Painblock, Focus, Mass Chaos Skip, Stun, Chaos Skip, Skip, Burden
and allows factions of Neolithic and Ultra tech level (so Tribals and Empire) to generate pawns with Psycast capabilities. Specifics about generation of these Psycast-capable NPC can be adjusted at the mod settings.



Because I am not familiar with coding, I "cheated" by creating jobs that produce effects identical to that of vanilla psycast. Therefore enemy will always use psycasts with original stats even if player or any other mods happen to make modifications to psycasts.


Additional Information
  • This mod should be safe to add or remove mid-game as long as there are no NPC Psycasters present on the map.
  • Incompatible with mods that directly modify pawn spawn behaviour on C# level, such as Vanilla Psycast Expanded. VPE also supports enemy Psycast AI and storyteller that force-spawn Psycasters, so it's unnecessary to run both mods.
  • Compatible with:
    Compressed Raids -- Thank you to ryouta for adding support on their end!

Credits:
Thanks to Seanggag for Korean translation.
241 Comments
Kasa Jun 27, 2024 @ 2:36pm 
An Mlie comes through again!
Mlie Jun 26, 2024 @ 1:30pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3276102794
Hope it helps anyone!
Kasa Jun 17, 2024 @ 11:10am 
I put a request in with Mlie, with any luck they will see to it if they have the time and willingness.
卢德左径憨憨人 Jun 16, 2024 @ 3:01am 
1.5 plz
Jarinex May 30, 2024 @ 6:29am 
Thank you for your work Nilch. I understand not having time or interest in modding after a while, having made a couple mods myself.

It truly is a shame this mod mignt not get updated. The only other mod that could add some enemy psycasts is VPE. Unfortunately, that mod alters way too much for my current tastes. If anyone out there is interested in updating this mod, I would be one of those would be glad to try it out and use it :B1:
psychedelist Mar 26, 2024 @ 1:50pm 
Great, thanks a lot. I hope someone will manage to update it. I've had short experience with harmony before but not for Rimworld. Does continuing a mod by someone else mean that the author would have to share the sln project with them?
NilchEi  [author] Mar 25, 2024 @ 10:41pm 
I've made this mod visible again as per request, but it's likely not compatible with recent update. I do not foresee returning to Rimworld modding soon so if anyone is willing to continue this mod, I'll gladly give my consent to do so.
NilchEi  [author] Feb 27, 2024 @ 4:13pm 
Actually think this mod is broken after DLC update, will fix when I return to modding on summer.
Vartarhoz Feb 27, 2024 @ 4:02am 
If I use Search and Destroy, my pawns will use those psycasts?
House, J.D Jun 9, 2023 @ 5:51am 
None of the enemy pawns seem to use Psycasts.. unless I'm somehow downing them too quick, I never seen enemies use them. It's odd. I'm not entirely sure why, unless using raider AI mods breaks it?