Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Enhanced Summon Scaling (DE) [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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Mar 16, 2020 @ 2:24pm
Jul 19, 2020 @ 4:36am
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Odinblade's Enhanced Summon Scaling (DE) [REQUIRES NORBYTE'S SCRIPT EXTENDER]

In 2 collections by Odinblade
Odinblade's Definitive Mods
12 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
Description
This mod requires Norbyte's Script Extender[github.com] and OdinCore - Mod Services to use.

Feeling lost with your build after putting 10 points into Summoning? Do you feel like Summons fall-off later on in the game? Well then, this is the mod for you!

This mod provides additional scaling to any Summons based on their owners Attribute points. When reaching a certain threshold, any Summons will also gain new Boon statuses. These bonuses apply to any and all Summons and Totems from the basegame and mods.

Like what I do?
Consider supporting my efforts by tipping me with caffeine here:
[ko-fi.com]
Thank you, and I hope you enjoy this mod!


What is the Script Extender and why do I need it?
Norbyte's Script Extender is similar to how the Skyrim Script Extender (SKSE) works; it provides access to a lot of lower-level code for modders. As such, I've been able to create lots of new script-heavy mechanics for this mod.

Another excellent feature that the Script Extender provides is a HUGE improvement to load times when playing with lots of mods, cutting 10-minute load screens down by ~90%. Even if you aren't planning on using this mod, I'd recommend grabbing the extender for that feature alone!

How do I install it?
I created a Steam Guide which provides step-by-step installation instructions. The extender only needs to be installed once, and will only take a couple of minutes to do so.


Alternatively, if you are using LaughingLeader's excellent Mod Manager[github.com], you can simply click the "Tools" option at the top of the window, and then click "Download & Install Osiris Extender". Easy peasy!


How do Summons scale with their owner's Attributes?
Each bonus point or point you spec into your Attributes also provides small benefits to your Summons (excluding the 10 points in each you begin the game with):
  • Strength: For every 1 point, your Summons gain 0.5% Damage Reduction.
  • Intelligence: For every 1 point, your Summons gain a 1% Damage Boost.
  • Finesse: For every 1 point, your Summons gain a 1% Critical Chance Boost.
  • Constitution: For every 1 point, your Summons gain a 3% Vitality Boost.
  • Memory: For every 1 point, your Summons gain a 1.5% Armour and Magic Armour Boost.
  • Wits: For every 1 point, your Summons gain 0.25m Bonus Range.
As each point bonus is small, you may only feel a real difference towards the later portions of the game, helping to bring Summons up toward lategame viability.

How do Summons gain new the Boons?
After gaining enough Attribute points (including the 10 points in each you begin the game with), your Summons gain new Boon statuses which each provide new effects:
  • Strength [25 total points] - Boon of Aggravation: When the Summon enters combat, enemies are significantly more likely to target them.
  • Intelligence [25 total points] - Boon of Chaos: At the start of each turn, the Summon will deal a pulse of Chaos damage to enemies within a 4m radius.
  • Finesse [25 total points] - Boon of Voracity: The Summon enters combat with an additional +1 AP of their first turn.
  • Constitution [20 total points] - Boon of Redirection: At the start of combat, the Summon's owner will gain the Designate Redirection skill. Using the skill on a Summon will redirect 30% of the owner would take to them instead. This skill can only be used once per combat.
  • Memory [20 total points] - Boon of Mending: Whenever the Summon is healed, restore 30% of that amount to their Armour and Magic Armour.
  • Wits [25 total points] - Boon of Artillery: At the start of each turn, the Summon gains an additional 20% damage boost. Moving disable this effect for the remainder of the turn.

When are the bonuses applied?
The bonuses are applied when you perform the Summon. This means that you will need to resummon any persistent Summons, e.g. Animal Companions from my Huntsman Class Overhaul.


Looking to take this mod to another level? Here are some recommended mods and add-ons!

NOTE:THIS MOD IS NOT COMPATIBLE WITH THE CLASSIC VERSION OF THE GAME. ATTEMPTING TO USE THIS MOD IN CLASSIC WILL LIKELY CAUSE BUGS AND ISSUES.
Popular Discussions View All (2)
17
Mar 24 @ 5:03pm
PINNED: Suggestions and Balance Improvements
Odinblade
6
Jan 30 @ 7:17am
PINNED: Bug Reports and Known Issues
Odinblade
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93 Comments
matko Mar 25 @ 11:02am 
Hello Odin, thank you for this and your other fantastic mods. Is there a way to deactivate the sound that is created by the area pulse from the boon of chaos? The sound effect is pretty loud and gets annoying really fast if you constantly summoning totems and the incarnate. Thanks a lot! :)
Bomjus1 Mar 24 @ 2:40pm 
Boon of mending says "restores 20%" of MA and PA when it's healed. not 30%. could you update the description?
Soulmancer Mar 17 @ 9:42am 
Is this intended to be the "summoner" overhaul? or will that be it's own thing?
HjAa Feb 6 @ 6:25am 
"Using the skill on a Summon will redirect 30% of the owner would take" I assume there's a "damage" missing in there. Sounds cool.
Flyer[-F-W-] Feb 3 @ 9:01pm 
Is this compatible with the summon rework core?
Vel Jan 20 @ 8:27pm 
Memory [20 total points] - Boon of Mending: Whenever the Summon is healed, restore 30% of that amount to their Armour and Magic Armour.

About this line if anyone can answer. If im using divinity unleashed which reworks armor to be flat defense instead of an absorb shield, what will this do when healing a minion? will this instead give them a bit more armor? or will it not do anything at all
Scubasteave Oct 30, 2020 @ 4:45pm 
how do you use this mod on mac
Panne of Koeke Sep 14, 2020 @ 10:28am 
@... the footnote refers to the classic "version", not the classic "difficulty". They're saying it only works properly for the Definitive "VERSION" of the game.
... Sep 7, 2020 @ 8:02am 
Why only storymode and not classic or other dificulty ? Or am i the only one ?
Zilyanna Aug 29, 2020 @ 11:13am 
@Nickamus you can mess with the settings through Odins book in your inventory to turn the enemies from using this mod off.