RimWorld

RimWorld

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Punji Sticks (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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336.213 KB
Mar 10, 2020 @ 12:51pm
Jun 27 @ 2:39am
13 Change Notes ( view )

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Punji Sticks (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
922 items
Description

Update of morris4019s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1568743565

- Added a poison version of the trap
- Added anesthetic version dependent on the mod Anesthetic Gun MOD



[discord.gg]
[github.com]



Punji Sticks are a classic example of a spike trap, which look a little more realistic vs the original spike trap. To boot the diseases that accumulate on the ends of the sticks promote plague in its victims.

Cost: 35 Wood

Main Features:
- Level 1 construction requirement (it is sticks and digging...)
- No need to rearm.
- Causes severe bleeding.
- 25% chance to spread Plague or worsen the effect with a random severity.
- Similar to Spike Trap, cannot be placed adjacent to other traps.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: disease, weapon
26 Comments
Mlie  [author] Oct 17, 2024 @ 10:00pm 
@[JdG] Pejman Probably not
[JdG] Pejman Oct 17, 2024 @ 3:53pm 
I guess the Added anesthetic version wont work since the dependant mod isn't up to date ??
hiroyuki.kun1995 Mar 30, 2024 @ 5:32am 
Sorry for being late but thanks for the quick response!
Mlie  [author] Feb 20, 2024 @ 11:32am 
@hiroyuki.kun1995 Good point, should be fixed now
hiroyuki.kun1995 Feb 20, 2024 @ 10:39am 
I don't know if this is something to be complain about but I thought I should say that mechanoids get poisoned and plauged by the sticks.
Mlie  [author] Dec 2, 2023 @ 12:28pm 
@this is a name yes Feel free to modify it to fit your needs
this is a name yes Dec 2, 2023 @ 11:33am 
this mod is so op it can easily beat V.O.I.D if you use fences and these they deal way too much damage.
[+DG+] Sir_Castic Nov 18, 2022 @ 12:52pm 
wouldn't you need to recover the trap with leaves or smn to hide it? not a resource cost, just a work one
Mlie  [author] Nov 18, 2022 @ 12:33pm 
@[+DG+] Sir_Castic Well, not sure what it would be to rearm. Its just pointed sticks coated in bad stuff, they dont really need rearming
[+DG+] Sir_Castic Nov 18, 2022 @ 12:21pm 
a lil checkbox in the modmenu to "enable rearm need" might be appreciated. these traps do hella damage, lmao