RimWorld

RimWorld

2,269 ratings
PawnTargetFix
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
282.633 KB
Mar 5, 2020 @ 6:04pm
Jun 17 @ 9:55pm
8 Change Notes ( view )

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PawnTargetFix

Description
Not officially compatible with Multiplayer or Combat Extended.
UPDATE: The people have said they function well together, but it's not officially supported as I don't use either of these mods.


Possible future additions:
DisKorruptd Mar 29 @ 6:19pm
I would like to recommend a change. Instead of looking for closest target, compare accuracy's. Someone in cover 5 tiles away is less accurate for a rifle than someone 20 tiles away running in the open.

Original Description
Pawns now prefer to shoot at closest target. Pawns now change target automatically to closest foe more often.

Ваши пешки стреляют по дальним целям, и категорически не хотят переключаться автоматически на ближних?? Хватит это терпеть!
С этим модом пешки будут стрелять по ближайшим целям гораздо охотнее.

Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https://steamcommunity.com/sharedfiles/filedetails/?id=1896982754 Should Fed1s wish this to be taken down it will be done so immediately.
92 Comments
Jellypowered  [author] 15 hours ago 
@Trollsama
1st: No, if you manually set a target, this doesn't run.
2nd: Whenever auto targeting takes over. (When target dies, object destroyed, etc)
3rd: Target will not change unless current target is no longer valid while still drafted.
Trollsama Jul 15 @ 9:31am 
Does target acquisition overrule manual target instruction? and if so how quickly?

Basically I like the idea of the mod, but im curious if i tell my people to focus the RPG in the back, are they going to stay targeting on that pawn till it dies, or will they swap targets the first time someone moves?
Rubyko Jul 9 @ 2:28am 
One of the first mods I install when I am starting a run on a new patch. An essential part of making combat work. Good work and thank you.
Chaosllama Jun 26 @ 12:27pm 
brilliant!
boytype Jun 19 @ 2:52am 
This is a core feature for me. Thanks for keeping it updated! <3
AzoorFox Jun 18 @ 5:15am 
GOOD. THANKS.
Jolays Jun 18 @ 2:19am 
NICE ONE! THANK YOU SO MUCH!
VelxraTV Jun 18 @ 12:47am 
excellent
Jellypowered  [author] Jun 17 @ 9:56pm 
How BOUT NOW?! (1.6 update)
Deon ☣ Jun 7 @ 12:04pm 
To be fair it doesn't need to be CE compatible. CE has its own approach to gameplay and combat.

Thank you for this mod btw.