Arma 3
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AAF - Flight Training
Data Type: Scenario
Mod Type: Helicopter
Scenario Gameplay: Singleplayer
Scenario Type: Air
Scenario Map: Altis, OtherMap
File Size
1.464 MB
Dec 2, 2013 @ 5:32pm
May 6, 2016 @ 5:45am
20 Change Notes ( view )

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AAF - Flight Training

In 1 collection by Se'Kara
Andros 2020
12 items
Andros 2020 - Memory 2

Andros Rhodocanakis is a young Sergeant in the final stages of flight training.

Assigned to Camp Lakka. He must complete his training to earn hs wings.

His Flight Trainer has arranged his final test.

Andros will be tested on Speed and Manoeuverability, Transport Operations and Combat Flying.
He must pass all three tests to be allowed to fly the Trainer's prized AH-99 Blackfoot.

Two fails will disqualify him from flight operations for the AAF.

Vote for this mission at:
Make Arma Not War - Single-player category[]

This mission is part of the Andros 2020 series - a set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis is available under collections on the Steam Workshop
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Se'Kara  [author] Nov 5, 2014 @ 11:07am 
Well, I managed the speed and control mission using the new flight model, but I'm really going to have to work on my landings...
Se'Kara  [author] Sep 28, 2014 @ 3:16pm 
Added some place-holder voice "acting" as an experiment.
Se'Kara  [author] Sep 28, 2014 @ 11:05am 
I'd like to add voice, but I'm shy - though...actually...I do know an indie this space...

I add markers when I think they're required. The in-built task markers, in my view, fill most requirements - If I don't use a marker - such as the complete lack of any markers to tell you where Base Lakka is in this mission, it's intentional - either a fog of war issue, or - for this mission - if you can't navigate the map, you're probably not best suited to helo missions.

Shields Sep 27, 2014 @ 2:02pm 
Showed up completed now*
Shields Sep 27, 2014 @ 11:28am 
Still not showing up as complete, seems to have some custom ending "Full pass". Btw have you ever considered adding voice for the speech and maybe more detailed markers for every single order?
Se'Kara  [author] Sep 27, 2014 @ 8:45am 
right - used BIS_fnc_endMission - that should do it....
Se'Kara  [author] Sep 25, 2014 @ 2:16pm 
Glad you enjoyed it.

I have tried so many times to get the activate/done key to work... I've put them in again on the offchance I've got it right this time :)
Shields Sep 25, 2014 @ 12:40pm 
Well made, advice for the last attack is to keep your distance (good 2km), take out the AA vehicle and APC's first. Anyway it would be nice to get the green marker for completing the mission in your scenario's menu. So please "If mission maker dont use commands "activatekey-in end mission trigger" and "doneKeys-in description.ext" you will not have that green V (or green box in arma 2) in mission menu after you finnish mission."
juli Sep 24, 2014 @ 1:20pm 
Thanks for the heads up, I give the AI-Gunner another chance ;)
Something comparable to a Hellfire would be great!
Se'Kara  [author] Sep 24, 2014 @ 12:20pm 
Interesting point - BI seem to have bumped up vehicle's survivability a bit.
Don't underestimate the cannon and moving very quickly, however :)
I tend to use pop-up attacks to take out the lighter vehicles as they carry pretty nasty missiles then move onto the heavier stuff - they struggle to hit you when you're moving