Divinity: Original Sin 2

Divinity: Original Sin 2

114 ratings
Refund Race-Based Civil Abilities
Type: Add-on
Game Mode: Story, GM, Arena
File Size
0.026 MB
Feb 21, 2020 @ 5:11am
Jun 6, 2020 @ 5:39pm
10 Change Notes ( view )

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Refund Race-Based Civil Abilities

In 1 collection by frasdoge
frasdoge's Mod Collection
14 items
Bothered that you have to shoehorn your Elf into the loremaster role, or upset that your undead Lizard isn't as persuasive as a live one? Well I was, so here we are with this mod!

What it does
Refunds the race-based civil abilities, giving you a normal civil point to be spent as you wish. Applies to all party members, alive and undead of all races, so that your race no longer matters to how civil you are. The rest of the race exclusives are untouched.

Done through a script so as to not conflict with any class mods or divinity unleashed.

Only note is that the race-based civil abilities are not refunded during character creation, but any time after it. A small price to pay for compatibility.

Big thanks to LaughingLeader for their help.

Goes well with my other mod here to refund recruited characters attributes, abilities, talents, and civil points.

Check out the Nexus release here[www.nexusmods.com].
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frasdoge  [author] Dec 19, 2020 @ 12:23pm 
@LittleKid I don't quite understand what you mean so I'll have to check it out myself. Sounds like a weird interaction, though the mirror does some jank things all on its own so I shouldn't be surprised.
LittleKid Oct 23, 2020 @ 3:22pm 
will this work with the book of origin? because after using the book,every time I go through the mirror,the racial talent just shows back again,and I have to use the book one more time.

will this still happen if this mod remove those racial talent?
Inazuma Jul 14, 2020 @ 7:42am 
Sorry, can confirm it has removed Ancestral Knowledge and the point, I'm just dumb and didn't see that gear was providing 1 point, my bad XD
frasdoge  [author] Jul 14, 2020 @ 7:36am 
@Inazuma It should have removed Ancestral Knowledge and given you a point, having no net change in the total number of civil points available.
Inazuma Jul 14, 2020 @ 6:55am 
Sorry for the confusion, but after installing this mod (and book of Origin) my playthrough, on my Elf, I still have 1 non-removable point in loremaster, but I was just given a free point to spend
Inazuma Jul 14, 2020 @ 4:11am 
frasdoge  [author] Jul 13, 2020 @ 10:00pm 
@Inazuma Yes.
Inazuma Jul 13, 2020 @ 9:39pm 
Does this still work?
Nikimoney Jun 20, 2020 @ 9:19am 
Derp, I forgot it gives a civil point not a talent, and I was like "wait I can't choose the talent again", thinking it gave me another talent in the first place. My bad.
frasdoge  [author] Jun 20, 2020 @ 7:04am 
@Nikimoney The talents that are removed serve no purpose other than to grant civil abilities specific to a race. Letting a character keep them would invalidate the purpose of this mod.

As mentioned by Gigglemage you can invest the points back into the stat they were removed from if you wish.