RimWorld

RimWorld

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Monster Hunter RimWorld
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
23.353 MB
Feb 18, 2020 @ 11:35am
Oct 31 @ 2:24am
30 Change Notes ( view )

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Monster Hunter RimWorld

Description

Mod updated for version 1.3
-Some monsters (Tzitzi-Ya-Ku as one example) now display an additional graphic while using their ranged attacks.
-Added a thing category for leathers as per suggestion
-Fixed Kut Ku having Pukei eggs in its def.
-Fixed Mizutsune eggs using incorrect label
-Fixed Gendrome face graphics
-Added Zamtrios, Plesioth and Bullfango
-Fixed several monsters missing from event spawn pool
-Added research projects for Pawnmorpher injectors

TODO:
-Hunting Horn and Insect Glaive extra functionality
-Add more weapons to fill out the tech tree

[imgur.com]
(click on image for album with all currently available monsters and their details)



-14 base weapon types and a bunch of weapons made with monster materials.


-BBQ spit, cooked meat and hunter meals to feed and buff your colonists.



Requirements:
-Vanilla Expanded Framework



Q:Are you going to add [insert monster here]?
A:Probably. Im not limiting myself to monsters from World and Iceborne, so eventually you may see your favorite monster in the mod. Eventually.

Q:Are you adding armors?
A:No. I have planned initially, but the sheer amount of sprites required made me reconsider. If you want, and have the skills you are more than welcome to make an addon mod with armors. I will not be doing them.

Q:What about felynes?
A:Same thing as armors - not planned, but you can use the Housekeeper Cat mod with Housekeeper Felyne retexture mod instead If you so wish.
https://steamcommunity.com/workshop/filedetails/?id=1541620640
https://steamcommunity.com/sharedfiles/filedetails/?id=2564274043

Q:Endemic life and stuff?
A:Potentially. Those are easier to add since they are just simple animals that only need a set of sprites and thats it.

Q:Is this compatible with CE?
A:No.


GitHub page
The Github repo holds a more often updated version of the mod than the workshop version. If you want to test the most recent additions you can download that version here: https://github.com/AsG-Alligator/MHRW


Enjoy this mess of a mod. Please let me know if you find any issues with it. If you are familiar with Rimworld modding and are willing to help out with development, hit me up.

Toss me a buck or two if you enjoy my dumb stuff (Ko-Fi):
[ko-fi.com]
Popular Discussions View All (4)
19
Nov 10 @ 2:04am
[Bug report thread]
AsG_Alligator
6
Oct 20 @ 12:59pm
is this mod balanced
test
2
Aug 16 @ 3:35pm
felynes Substitution
Kasa
< >
448 Comments
mrg610 Nov 24 @ 9:45pm 
its a joke btw
mrg610 Nov 24 @ 4:31pm 
dalamadur as a map hazard
Wolfguarde Nov 16 @ 7:17am 
For certain reasons (leg/spine privilege), I'm curious: Is the lack of surgery options with ADS animal prosthetics a compatibility issue or a feature?
Fish in the Flask Nov 13 @ 9:01am 
Is there any way or options to remove / ban elder dragons with herd migration event?
Jborhi Ari Nov 1 @ 11:11am 
@AsG_Alligator Strange that the game would try to spawn much older monsters.....
Holgast Nov 1 @ 8:11am 
any plans for sheatheyoursword compatibility?
AsG_Alligator  [author] Nov 1 @ 7:43am 
Thats rimworld in action. They have a long estimated lifespan but Rimworld seems to err towards the top limit more often resulting in senile dragons rather than elder dragons.
Jborhi Ari Oct 31 @ 5:58pm 
Is it normal for monsters to spawn so old?
If so, is it normal for them to be riddled with old age diseases?
https://imgur.com/a/ABROMHD
AsG_Alligator  [author] Oct 30 @ 12:40am 
It does not
Arost Oct 29 @ 11:34pm 
Config error in MH_Gunlance_Jyura: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled

Does this bug affect the game?