ARK: Survival Evolved

ARK: Survival Evolved

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Super Structures
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Content Types: Mod, Structures, Rebalancing
File Size
Posted
Updated
130.921 MB
Feb 16, 2020 @ 8:51am
Sep 23 @ 8:34pm
14 Change Notes ( view )

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Super Structures

Description
This mod is a fork of S+ from the July 11th, 2019 release of Structures Plus. This mod includes everything that mod had at that time. Any further updates to S+ past that release are not necessarily in this mod.

Join our discord[discord.gg] to get help, make suggestions, and submit bug requests!

You can go to the Super Structures Wiki[ark.gamepedia.com] for a full list of all structures, tools, & features.

New & Updated Structures in SS:

- SS Shield Post (Linkable Shield Fence Barriers)
- SS Cryofridge (lockable, snappable, w/ default 100 slots)
- SS Laser Turret (low damage but applies a slow effect and a chance to blind enemies, uses gasoline for ammo)
- SS Hover Skiff (Can be picked up, holds 10x more fuel, gives you the item instead of crafting it instantly)
- SS Tek Jump Pad (can snap to ceilings, foundations, and roofs)
- SS Pressure Plate (limit is removed by default, similar snap points to ceilings, and can disguise as other ceilings)
- SS Tek Sensor (limit is removed by default)
- SS Ocean Metal Foundation
- SS Ocean Wood Foundation
- SS Artifact Pedestal (6 additional variants, locks, snappable)
- SS Trophy Wall Mount (3 additional variants, locks, adjusts placement for tek walls)
- SS Dino Uplink (place on any dino platform saddle, sends to any SS Dedicated Storage anywhere on the map)
- SS Noglin Nullifier (knocks noglins off their host, makes them temporarily targetable by turrets)
- SS Tek Crop Plot (snaps to ceilings/foundations, doesn't require water)
- SS Tek Triangle Crop Plot (snaps to triangle ceilings/foundations, doesn't require water)
- SS Egg Incubator (Stat Optimization, Auto Hatch, Auto Temp, snaps)
- SS Ammo Box (snaps to ceilings/foundations, lots of INI options)
- SS Loadout Mannequin (snaps to ceilings/foundations, can install refridgeration)

Updated Features:

- Decay Destruction multipliers are equalized for all SS structures
- Hatchery will auto send specific dino eggs to specific SS Egg Incubators
- SS Lab recipes reworked
- Structure limit INI options
- Turret Damage INI options
- Command Gun has additional modes for mating, ally looking, turret mode, and more!
- Limited language support added for German, Russian, French, Czech, Spanish, Italian, Simplified Chinese, & Dutch.
- New Construction Tool to allow easier building by having access to up to 20 more slots!
- Most Tools have been condensed into a radial menu for easy selection
- INI option to disable turret radius changer
- Updated for Gen 2 DLC: Mutator has R-Creature pulse, Gardener auto harvests Plant Species R, genesis 2 engrams added to replicator, SS Lab has Mutagen/Mutagel
- Updated Item Collector model and features, can automatically collect and distribute metal/ingots between forges and dedicated storages
- Search option on the Inventory Assistant
- Demo gun now respects tribe governance
- Text on vaults and fridges to display names
- More CrossTeamTeleport INI options
- Ability to select "Allies" on teleporter
- Mutator low/medium/high selectable ranges (with server INI adjustable settings)
- Dedicated Storage improvements (search filter, resource options are highlighted green to indicate existing dedicated storage\'s with that resource, red to indicate that they are full, ability to withdraw smaller increments, doesn\'t remove non-stackables, and even more!)
- INI option to turn the timer back on for the SS Tek Shield Generator (and SS Shield Post)
- Option to "Send to Dedicated" on the Industrial Forge & Translocator
- Option to "Send to Industrial Grinder" on the Crystal Cracker
- Snappable Industrial Forges & Preserving Bins
- Smaller Replicator & Industrial Forge
- Can hide the pull UI with in-game toggle so you can clearly see tooltips
- Important Bug fixes for critical issues
- Continuous updates and bug fixes are in the works!

Overview:

- All items can be picked up
- No building height limit
- Foundations are stackable
- Triangle foundations, ceilings & roofs
- Ceilings snap flush with foundations
- Crop plots snap to foundations & ceilings
- Sloped walls can snap to the bottom of walls & ceilings
- Foundations can snap to ceilings if there is ground support (ie other side of bridge)
- Gateways snap in line with fence foundations
- Storage boxes snap to each other
- Wires & pipes can be hidden & verticals are only 1 wall high
- Large & behemoth walls(4 tall & 12 tall)
- Numerous snap points cleaned up
- All noisy structures are silent
- All crafting stations can be locked & pin coded
- All gas only structures can also use electricity
- All gates, doors & trapdoors can auto open & close (with various settings)
- More config options than anybody wants to read!

"Integrated Resource Pulling"
Resource pulling directly integrated into the ARK inventory UI so its available in everything! All dinos, structures & yourself. Pull specific resources, pull enough to craft a certain number of the selected blueprint or enough to repair the selected item.

More Information
For config options, spawn codes & other useful information, see this discussion.

Donate
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[paypal.me]

Mod ID: 1999447172
Popular Discussions View All (589)
5
Dec 5 @ 11:52pm
Delete Items that were craftable before
Shift
3
Dec 6 @ 2:22am
[StructuresPlus] NoFoundationsRequired=true
123
10
Nov 23 @ 1:56am
element bug
Takanashi Aruruu
< >
3,711 Comments
zerassar Dec 5 @ 12:33pm 
@battle I assume you have a stacking mod? They should be at the top of the load order...

@itu, Read the pinned messages for some known issues. You should not be using any homestead structure (vanilla dedicated)
itu Dec 5 @ 8:40am 
I think with updating the game broke a transfirmation storahe
itu Dec 5 @ 8:31am 
Yes, exactly met with this bugs, lost almost all the resources that were in vanilla storage. On the old version mod it was not.
battle_pheasant Dec 5 @ 7:02am 
More specific - both fertilized and unfertilized eggs.
battle_pheasant Dec 5 @ 7:01am 
I am having a problem where whenever I place any kind of cooker, none of the eggs I stick inside register as good to go for a recipe... Both for the industrial cooker and the tek cooker.
DOAGEN Nov 30 @ 12:36pm 
Not to spam the posts: Wanted to say thank you for the other assistance. I seem to be able to get them to work for the moment by your links and info. Just that odd error so far. Moved from S+ a long time ago.
DOAGEN Nov 30 @ 11:49am 
To add more, this was items I placed yesterday in it. ie: Dust. And it will not withdraw today.
However if I remove the SS Dedicated storage, and place back down, then place the dust back in, it will withdraw. Any idea what may cause this oddity?
DOAGEN Nov 30 @ 11:47am 
Next Question: And this issue has been going on as well.
If you attempt to withdraw or custom withdraw, says "Inventory full". I have nothing in my character inventory. And yes, I have items in the SS Dedicated Box. And no it was not vanilla the day prior or any day. I placed it yesterday. And 100% sure as I recorded it. Thx again.
zerassar Nov 29 @ 9:34pm 
No
gods lonely man Nov 29 @ 9:16pm 
Is there a way to hide the radial menu status effect? cant seem to find anything about it