ARK: Survival Evolved

ARK: Survival Evolved

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Super Structures
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Content Types: Mod, Structures, Rebalancing
130.921 MB
16. Feb. 2020 um 8:51
23. Sep. 2021 um 20:34
14 Änderungshinweise (anzeigen)

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Super Structures

This mod is a fork of S+ from the July 11th, 2019 release of Structures Plus. This mod includes everything that mod had at that time. Any further updates to S+ past that release are not necessarily in this mod.

Join our discord[] to get help, make suggestions, and submit bug requests!

You can go to the Super Structures Wiki[] for a full list of all structures, tools, & features.

New & Updated Structures in SS:

- SS Shield Post (Linkable Shield Fence Barriers)
- SS Cryofridge (lockable, snappable, w/ default 100 slots)
- SS Laser Turret (low damage but applies a slow effect and a chance to blind enemies, uses gasoline for ammo)
- SS Hover Skiff (Can be picked up, holds 10x more fuel, gives you the item instead of crafting it instantly)
- SS Tek Jump Pad (can snap to ceilings, foundations, and roofs)
- SS Pressure Plate (limit is removed by default, similar snap points to ceilings, and can disguise as other ceilings)
- SS Tek Sensor (limit is removed by default)
- SS Ocean Metal Foundation
- SS Ocean Wood Foundation
- SS Artifact Pedestal (6 additional variants, locks, snappable)
- SS Trophy Wall Mount (3 additional variants, locks, adjusts placement for tek walls)
- SS Dino Uplink (place on any dino platform saddle, sends to any SS Dedicated Storage anywhere on the map)
- SS Noglin Nullifier (knocks noglins off their host, makes them temporarily targetable by turrets)
- SS Tek Crop Plot (snaps to ceilings/foundations, doesn't require water)
- SS Tek Triangle Crop Plot (snaps to triangle ceilings/foundations, doesn't require water)
- SS Egg Incubator (Stat Optimization, Auto Hatch, Auto Temp, snaps)
- SS Ammo Box (snaps to ceilings/foundations, lots of INI options)
- SS Loadout Mannequin (snaps to ceilings/foundations, can install refridgeration)

Updated Features:

- Decay Destruction multipliers are equalized for all SS structures
- Hatchery will auto send specific dino eggs to specific SS Egg Incubators
- SS Lab recipes reworked
- Structure limit INI options
- Turret Damage INI options
- Command Gun has additional modes for mating, ally looking, turret mode, and more!
- Limited language support added for German, Russian, French, Czech, Spanish, Italian, Simplified Chinese, & Dutch.
- New Construction Tool to allow easier building by having access to up to 20 more slots!
- Most Tools have been condensed into a radial menu for easy selection
- INI option to disable turret radius changer
- Updated for Gen 2 DLC: Mutator has R-Creature pulse, Gardener auto harvests Plant Species R, genesis 2 engrams added to replicator, SS Lab has Mutagen/Mutagel
- Updated Item Collector model and features, can automatically collect and distribute metal/ingots between forges and dedicated storages
- Search option on the Inventory Assistant
- Demo gun now respects tribe governance
- Text on vaults and fridges to display names
- More CrossTeamTeleport INI options
- Ability to select "Allies" on teleporter
- Mutator low/medium/high selectable ranges (with server INI adjustable settings)
- Dedicated Storage improvements (search filter, resource options are highlighted green to indicate existing dedicated storage\'s with that resource, red to indicate that they are full, ability to withdraw smaller increments, doesn\'t remove non-stackables, and even more!)
- INI option to turn the timer back on for the SS Tek Shield Generator (and SS Shield Post)
- Option to "Send to Dedicated" on the Industrial Forge & Translocator
- Option to "Send to Industrial Grinder" on the Crystal Cracker
- Snappable Industrial Forges & Preserving Bins
- Smaller Replicator & Industrial Forge
- Can hide the pull UI with in-game toggle so you can clearly see tooltips
- Important Bug fixes for critical issues
- Continuous updates and bug fixes are in the works!


- All items can be picked up
- No building height limit
- Foundations are stackable
- Triangle foundations, ceilings & roofs
- Ceilings snap flush with foundations
- Crop plots snap to foundations & ceilings
- Sloped walls can snap to the bottom of walls & ceilings
- Foundations can snap to ceilings if there is ground support (ie other side of bridge)
- Gateways snap in line with fence foundations
- Storage boxes snap to each other
- Wires & pipes can be hidden & verticals are only 1 wall high
- Large & behemoth walls(4 tall & 12 tall)
- Numerous snap points cleaned up
- All noisy structures are silent
- All crafting stations can be locked & pin coded
- All gas only structures can also use electricity
- All gates, doors & trapdoors can auto open & close (with various settings)
- More config options than anybody wants to read!

"Integrated Resource Pulling"
Resource pulling directly integrated into the ARK inventory UI so its available in everything! All dinos, structures & yourself. Pull specific resources, pull enough to craft a certain number of the selected blueprint or enough to repair the selected item.

More Information
For config options, spawn codes & other useful information, see this discussion.


Mod ID: 1999447172
Beliebte Diskussionen Alle anzeigen (659)
18. Sep. um 20:40
Not working with Nitrado servers?
10. Sep. um 23:03
ANGEHEFTET: Servers using this mod
18. Aug. um 7:53
SS Mutator flash
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4,272 Kommentare
Specialany 24. Sep. um 4:15 
update to all: i have found the problem with the cryopods.... it has to do with the language! When i change my language in English everything works fine! sorry to all and thanks for help! ♥
van Grunz 23. Sep. um 9:50 
Is it possible to circumvent this check, maybe via INI configuration?
zerassar 22. Sep. um 19:51 
It is a similar issue to that when you have stat values over 255... Or when your inventory is full and on server transfer the game tries to spawn additional skins in the full inventory.

Essentially pushing a value beyond the variable that can contain it.
zerassar 22. Sep. um 19:50 
All transfer/pull mechanics perform a calculation to determine whether the pulled quantity will cause you to be encumbered. If your weight capacity is too high... It creates a value at some point in the calculation that goes beyond what the variable can contain and causes the calculation to fail.

Harvesting resources does not perform this calculation.
van Grunz 22. Sep. um 19:29 
Yes, it scales with Stack Size Multiplier with a base of 10. I have reduced now to 10x (Stack Size) so Wheigt Multiplier is 100x -- that seem to work. What has the wheight multiplier to do with a single stack of a size with 10k that can't be transferred? If I harvest normally the stacks create correctly.
zerassar 22. Sep. um 17:39 
What changes, if any, did you make to weight stats for your character. E.g. massively increasing the weight % each point gets you?
van Grunz 22. Sep. um 10:51 
Having increased Stack Size by a multiplier of x100 (vanilla setting) won't let me withdraw any stack e.g. of wood from a Dedicated Storage even if my inventory is empty. It tells me that my intentory limit has been reached. Also, the transfer tool won't work, either. I am confused. Isn't SS compatible with all vanilla settings?
van Grunz 22. Sep. um 7:43 
Then you can pick up things manually if want to avoid accidental pickups. Or you point in a ray where you can't hit the platform.
Anderssson 22. Sep. um 7:00 
it is so annoying you can easily pick up tree and cliff plattforms with the demo gun. one click and your whole build on it is gone
zerassar 20. Sep. um 3:48 
@DrG, They typically dont stalk whats happening with modern S+. Legend has a roadmap, and a suggestions channel on the discord. So if there is something in particular you want implemented feel free to drop a suggestion in.