ARK: Survival Evolved

ARK: Survival Evolved

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Super Structures
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Content Types: Mod, Structures, Rebalancing
132.319 MB
16. Feb. 2020 um 8:51 Uhr
29. März um 11:23 Uhr
12 Änderungshinweise (anzeigen)

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Super Structures

This mod is a fork of S+ from the July 11th, 2019 release of Structures Plus. This mod includes everything that mod had at that time. Any further updates to S+ past that release are not necessarily in this mod.

Join our discord[] to get help, make suggestions, and submit bug requests!

You can go to the Super Structures Wiki[] for a full list of all structures, tools, & features.

New & Updated Structures in SS:

- SS Shield Post (Linkable Shield Fence Barriers)
- SS Cryofridge (lockable, snappable, w/ default 100 slots)
- SS Laser Turret (low damage but applies a slow effect and a chance to blind enemies, uses gasoline for ammo)
- SS Hover Skiff (Can be picked up, holds 10x more fuel, gives you the item instead of crafting it instantly)
- SS Tek Jump Pad (can snap to ceilings, foundations, and roofs)
- SS Pressure Plate (limit is removed by default, similar snap points to ceilings, and can disguise as other ceilings)
- SS Tek Sensor (limit is removed by default)
- SS Ocean Metal Foundation
- SS Ocean Wood Foundation
- SS Artifact Pedestal (6 additional variants, locks, snappable)
- SS Trophy Wall Mount (3 additional variants, locks, adjusts placement for tek walls)

Updated Features:

- Command Gun has additional modes for mating, ally looking, turret mode, and more!
- Limited language support added for German, Russian, French, Czech, Spanish, Italian, & Simplified Chinese.
- New Construction Tool to allow easier building by having access to up to 20 more slots!
- Most Tools have been condensed into a radial menu for easy selection
- INI option to disable turret radius changer
- Updated for the latest DLC: Mutator has X-Creature pulse, genesis engrams added to replicator, plantary shield will block meteors in the Lunar Biome, option to grind mission rewards in grinder, nanny will properly feed magmasaurs
- Updated Item Collector model and features, can automatically collect and distribute metal/ingots between forges and dedicated storages
- Search option on the Inventory Assistant
- Demo gun now respects tribe governance
- Text on vaults and fridges to display names
- More CrossTeamTeleport INI options
- Ability to select "Allies" on teleporter
- Mutator low/medium/high selectable ranges (with server INI adjustable settings)
- Dedicated Storage improvements (search filter, resource options are highlighted green to indicate existing dedicated storage's with that resource, red to indicate that they are full, ability to withdraw smaller increments, doesn't remove non-stackables, and even more!)
- INI option to turn the timer back on for the SS Tek Shield Generator (and SS Shield Post)
- Options to "Send to Dedicated" on the Industrial Forge & Translocator
- Snappable Industrial Forges & Preserving Bins
- Smaller Replicator & Industrial Forge
- Can hide the pull UI with in-game toggle so you can clearly see tooltips
- Important Bug fixes for critical issues
- Continuous updates and bug fixes are in the works!


- All items can be picked up
- No building height limit
- Foundations are stackable
- Triangle foundations, ceilings & roofs
- Ceilings snap flush with foundations
- Crop plots snap to foundations & ceilings
- Sloped walls can snap to the bottom of walls & ceilings
- Foundations can snap to ceilings if there is ground support (ie other side of bridge)
- Gateways snap in line with fence foundations
- Storage boxes snap to each other
- Wires & pipes can be hidden & verticals are only 1 wall high
- Large & behemoth walls(4 tall & 12 tall)
- Numerous snap points cleaned up
- All noisy structures are silent
- All crafting stations can be locked & pin coded
- All gas only structures can also use electricity
- All gates, doors & trapdoors can auto open & close (with various settings)
- More config options than anybody wants to read!

"Integrated Resource Pulling"
Resource pulling directly integrated into the ARK inventory UI so its available in everything! All dinos, structures & yourself. Pull specific resources, pull enough to craft a certain number of the selected blueprint or enough to repair the selected item.

More Information
For config options, spawn codes & other useful information, see this discussion.


Mod ID: 1999447172
Beliebte Diskussionen Alle anzeigen (471)
10. Mai um 15:00 Uhr
Mutator breeding pulse question
3. Mai um 2:28 Uhr
ANGEHEFTET: Servers using this mod
4. Mai um 3:02 Uhr
Sizescale broken?
< >
3,127 Kommentare
zerassar 11. Mai um 0:57 Uhr 
As per the menu options on the radial menu.
zerassar 11. Mai um 0:57 Uhr 
It is only intended for feces (inc pellets) and unfert eggs
goiferi 11. Mai um 0:53 Uhr 
Does anyone have a list wich recources (besides poop an eggs) according to the dino is produced in the SS vivarium? The achantina produces cement paste, I tried about 10 other animals (also without sex) wich did no produce anyting. Dinos who have living birth, so no eggs i cannot take in the vivarium, the crystal wyfer allthough worked for some reason.
Max 10. Mai um 4:24 Uhr 
Does anyone know if the structure memory optimizations true flag works correctly / reliably with SS, I checked the description, wiki, other info pages, don't see it mentioned anywhere.
zerassar 9. Mai um 14:22 Uhr 
@doomrider. Boss battles. Check the SS wiki
doomrider7 9. Mai um 11:53 Uhr 
How do I unlock some of the engrams for stuff like the Tek Forge or the Tek Cooking Pot?
tyrranor 7. Mai um 4:46 Uhr 
don't know how i would do without this mod, thanks a lot
조센인 6. Mai um 20:16 Uhr 
이거 왜 목록에 안뜸?
Carloinator 6. Mai um 8:50 Uhr 
Pretty good
Grizzly 5. Mai um 13:17 Uhr 
Hey. Anyone know how to get the grinder to grind mission rewards on Genesis? I tried changing the settings GrinderAllowMissionRewards=true but unfortunately it doesn't seem to work. Not sure what else to try...