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However, the mod does include .ini files to play around, and deploying gives a defense bonus by default. You can make cannons just give a mobility penalty or reducing the range of deployment aim if you want.
Huge kudos to the modder, cannons do feel very "same" in Xcom2 in my opinion. Any attempt to differentiate them deserve my praise.
Here you go!
https://steamcommunity.com/sharedfiles/filedetails/?id=2020860787
I hope you'll be able to release the sniper mod soon :)
For the values, this is a suggestion only. I'll let you think about it and decide about the values.
CANNON_MOBILITY_PENALTY = -1
CANNON_AIM_PENALTY = -10
DEPLOY_BONUS_AIM = 20
DEPLOY_BONUS_DEFENSE = 15
DEPLOY_BONUS_RANGE = 4
Finally, I have found that there seem to be penalties that appear in the end game, that have nothing to do with your mod but negate some of its benefit. I saw that with two yellow arrows pointing down, in the bottom left of the buffing zone. There seem for exemple to be a cap on aim for cannons. As indicated, I need to investigate further. Nothing to do on your side I would imagine, but one just needs to be aware of it.
Hey Jestimac, unfortunately my current coding only allows for 1 weapon category to be used at once, meaning you can't add more than 1 +WeaponCategory. Removing the other 2 should fix your problem!