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"The damage of the spells depends on the character level and intelligence, but also depends on the weight of the object or character teletransported, for example, if you teleport a heavy painting into a bunch of enemies, it would do more damage that a lighter objetc."
It's very cheesy, I tried (got 2 tons of items in Lady Vengeance) it on Dallis... to deal 30ish dmg. Not more than what the spell said. It's seem the dmg for both enemies hit is the same..?
Anyway, perhaps that's something you could work on ? Not for cheesing, but that could make sense to separate the two instances of the dmg to make the "getting hit by a falling enemy" part scale with the falling enemy's hp/armor/weight.
Anyway OdinBlade I wish you the best for 2021, you're a gem to the community.
Peace~~
Do you know how the damage formula from being hit by a falling object works ?
I've seen a video quite a long time ago where the player stacked tons (literally) of items in a container and if I remember it increased the damage. If your mod doesnt interfer with that, it means it has been fixed :
The wiki says :
"Deals damage to the teleported character/object and any characters/objects around the location it lands. Teleporting an enemy on top of another enemy thus deals damage to both."
But yet a comment from 2018 says :
So many mod makers are stuck up and "my mod, my way" only. Thank you for giving us options with your amazing mods <3
It's a very rare thing.
Thank You! <3