Arma 3
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TB68M Battle Rifle
   
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Data Type: Mod
File Size
Posted
Updated
55.183 MB
Feb 4 @ 6:51am
Feb 15 @ 8:31am
6 Change Notes ( view )

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TB68M Battle Rifle

Description
Project funded in part by the Green Sea Battalion.



TB68M Battle Rifle

The TB68M is the latest domestically produced standard battle rifle of the Chernarus Green Sea Battalion. A direct successor to the TB68, the M delivers the same potent 6.5x68mm round from a lighter weapon system. The M has additionally been designed to support the use of the TB50RG, a 50mm rocket-assisted rifle grenade capable of a max engagement range of one kilometer.

The bayonet can be found in the bipod section of the TB68M's attachments. The default keybinding to use the bayonet is T. This key can be changed in control options > addon options > TB68M Battle Rifle > Bayonet Stab.

This project is a work in progress. The following updates are planned for the near future:
  • Adjustments to rifle grenade sight aim points
  • Visible rocket effect during rifle grenade's launch
  • Addition of high angle attack for rifle grenade sight
  • Addition of AT rifle grenade
  • Addition of WP rifle grenade
  • A version of the rifle with an integrated vertical hand grip

                                [discord.gg]

For project inquiries add me on Steam or email me at andrew.e.trueblood@gmail.com




Arma Public License No Derivatives (APL-ND)[www.bohemia.net]
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30 Comments
Nemo  [author] May 27 @ 7:31am 
Undefined ACE ballistics values for the weapon like ACE_twistDirection just means it uses ACE's default values. The weapon seems by my testing to perform with ACE equivalently if not better then a weapon of its same class. I may be overlooking something though.
Teufel Hund May 27 @ 2:13am 
It seems woefully under powered for a 6.5x68mm round when used with ACE. I did multiple tests firing at AI wearing body armor, and 20 rounds to the chest at 100m failed to drop them, only showing minor bruises, minor wounds, and slight blood loss. I also noticed that ACE lists no muzzle velocity for the round in the arsenal specs.

I saw in the change notes that you added support for ACE Ballistics. I took the liberty of opening up the PBO to look around, and it looks like you left out some lines for Ace Ballistics.

CfgWeapons
ACE_twistDirection

CfgAmmo
ACE_muzzleVelocityVariationSD
ACE_ammoTempMuzzleVelocityShifts
ACE_ballisticCoefficients
ACE_velocityBoundaries
ACE_standardAtmosphere
ACE_dragModel
ACE_muzzleVelocities
ACE_barrelLengths

Other than that, beautiful model. Love the rifle grenades, and can't wait to see more options for them.
Nemo  [author] Apr 8 @ 1:54pm 
Not this week, probably not next week, but definitely before the month is over. That's the best I can judge with everything that's going on at the moment. Haven't been home much.
JoMiMi Apr 8 @ 1:39pm 
ETA for the next update?
7 cups of vegetable oil Feb 14 @ 6:42pm 
Look up the Monte Carlo Exotic from Destiny.
Nemo  [author] Feb 12 @ 6:15am 
I don't plan on it. I of course can't speak to anyone elses feelings, but I'm happy with the fit of the audio to the weapon.
von Graf Feb 12 @ 4:15am 
Will there a JRSR sound compat-file in the future like the other weapon has?
Nemo  [author] Feb 10 @ 10:09pm 
I'm currently working on that. The texture tweaks will come with the drum magazine and some other stuff later this week.
honger Feb 10 @ 10:07pm 
Is there any chance to have the gun's texture more metallic like TB68 or ChARs (from GSB Gear) have?
Apache Feb 8 @ 11:52pm 
so true lol