Europa Universalis IV

Europa Universalis IV

355 ratings
The Tenth Idea
File Size
1.359 MB
Nov 27, 2013 @ 2:08pm
Dec 22, 2017 @ 7:07pm
29 Change Notes ( view )

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The Tenth Idea

Compatible with the 1.24 Japan patch and the Cradle of Civilization expansion

This increases the maximum number of idea groups from 8 to 10. The main purpose of this mini-mod was for it to be included in other mods. It can still be used with the base game, but it doesn't add any new idea groups so each country will be able to have 10 of the 19 total idea groups.

My intent in releasing this small part of my main mod was so that other modders could use it. Thus I'm giving my permission for anyone to use this in their own mods as long as they give me credit. If you do add it to your mod I recommend that you add new idea groups (I personally added 14 new idea groups, for a total of 30).

Link to the forum page and manual download- Paradox Forums- The Tenth Idea[]

Need even more idea groups? Then check out the above link to the forum page, where you'll find the Fourteenth Idea mod (allows 14 idea groups).

And for those that are interested, here is a link to my total overhaul mod Lex Talionis II

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Praetorian  [author] Aug 8 @ 1:45pm 
Yes there's a link to the forum page with the manual download in the mod's description above.
Spacepup Aug 7 @ 4:57pm 
Does anyone have any recommended mods for adding extra idea groups?
Barredok Aug 6 @ 1:41pm 
Is there a manual download? Steam has fucked since 1.16 and no longer downloads any mods.
Praetorian  [author] Jun 18 @ 4:46pm 
I've tried updating the Steam version of the mod guys. For some reason Steam won't let me. It will only allow me to publish an entirely new mod. Both mods are updated on the forums, but I'm not sure what to do about the Steam version.
Dreden Jun 18 @ 8:07am 
Definitely doesn't work for me anymore either. /sadface
Blackhood Jun 4 @ 2:38am 
You don't.
Just make a paradox account.
Energywelder Jun 3 @ 3:15pm 
How do I get to the Fourteenth Idea mod when i don't have a paradox account?
Uffty Apr 9 @ 11:29am 
Seems to work now, after i unsubscribed the mod "instant colonies"...
Uffty Apr 8 @ 7:53am 
Nope, it doesn't work anymore. If it works for you, you're lucky. The gfx are fine (meaning the windows etc) but the ideas are not there, you have only 8 with a window that would fit 10. There was certainly a change in any relation to the mod, otherwise it wohld work for ANYBODY.
Blackhood Apr 6 @ 2:39am 
The only thing that was changed in the last update that the mod affects is that production efficiency from admin tech was lowered from 5% to 2% per relevant level.
Which is to say that playing with the mod enabled in its "outdated" state is perfectly fine as long as you don't mind that you're getting higher production efficiency than vanilla from tech.

I'd also like to remind everyone that for the most part, The Tenth Idea works without issues between updates even when not updated.

The only gameplay-related file the mod changes is the administrative technology file, so if an update doesn't change or add anything that you gain from levelling up ADM tech, then the mod will have absolutely no issues.