Train Simulator

Train Simulator

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Montana Hi-Line: 1950s/60s Version
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Montana Hi-Line: 1950s/60s Version

Great Northern 1950s/60s Montana Hi-Line
A backdated version of the Montana Hi-Line Route, featuring:
> 1950s track layout
> GN depot buildings
> GN signals and signs
> era-appropriate road vehicles
> several of the new assets were kindly provided for this project by Rick Grout

Required Steam DLC
To run this route, you must own the Montana Hi-Line route DLC (US or worldwide version).

The backdated route will install as a new route, it will not change or overwrite anything in the modern day route or its assets.

Ownership of the US and European Loco & Assets Packs is recommended, but should not be strictly necessary to run the route.

You do not need the London-Marylebone route that Steam somehow lists in the requirements above. I don't know how that ended up there, I don't even have that DLC on my PC.

Required Asset Pack (Seperate Download!)
In addition to the base route, it is required to download and installation of a custom asset pack (it contains all of the new objects such as depots, signs, or signals).

You download the custom asset pack on my website[].

The asset pack comes in .rwp format, please see the installation guide here[] if you don't know how to install .rwp files.

This route ships only with a very basic QuickDrive scenario (east- and westbound start/destination points, no AI traffic). The reason for that is simply that not enough matching (and worldwide available) equipment is available in the Steam store to make QD interesting.

Other scenarios for this route will be released on my website[] and RailworksAmerica[]. Currently, you can find two scenarios there: the east- and westbound Empire Builder (1955 timetable).

To create your own scenarios, you'll need to download a scenery template scenario which places the depots and many lineside signs (these are not part of the uploaded route). You can download this template scenario and setup instructions here[].

Please see the manuals folder in Train Simulator for a ten-page manual for this route. It includes explanations for the signals and lineside signs, as well as a quick setup guide for creating your own scenarios.
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rwaday Jan 28 @ 2:47pm 
That was my conclusion.
GreatNortherner  [author] Jan 28 @ 1:06pm 
@rwaday: The only reason why I'm not using the Empire Builder DLC (besides a nostalgic fondness for the good old DTM F7s that date back to Rail Sim) is that it's not available outside of the US. The models in it are of course top notch!
rwaday Jan 28 @ 1:01pm 
Thank you for the group effort in getting the lighting and number bugs out. I have replaced LordMannu's F7s with the ones from Empire Builder Pack 01 for the drivers train and left the original ones for the AI. Reasons: 2 Person crew, gyro light, and in my opinion better sounds.
GreatNortherner  [author] Jan 28 @ 7:21am 
Thank you for the kind comments!

I have just published the template scenario for those that want to create their own scenarios and updated the instructions above accordingly. A new version of the F7 patch is also available for those who had the issue with the missing number textures -- many thanks to Buzz at RWA for figuring this one out.
æterna Jan 27 @ 3:28am 
I’ve both the route when it came out to support, I subscribed this to play. ;) thanks for creating the most enjoyable content again and again.
jimsinclair56 Jan 26 @ 11:01pm 
GreatNortherner, Thank You for your prompt reply -- much appreciated! :-)
GreatNortherner  [author] Jan 26 @ 2:35pm 
@jimsinclair56: That's correct, this version is a seperate route. It won't change or overwrite the original (modern day) route or any of the original assets. Thanks for asking -- I'll add a comment about this to the description above.
jimsinclair56 Jan 26 @ 1:55pm 
GreatNortherner, this looks wonderful and thank you! Before I install, I just want to ensure this will NOT affect the original (modern day) route? I'm assuming I'll have two separate routes after installation; the original route, and your backdated route, correct?
GreatNortherner  [author] Jan 25 @ 11:41am 
@rwaday: A fix for the missing number textures on the F7 repaints is available in my physics update here: -- please redownload/reinstall if you have a version older than Dec 15, 2019.

The link to the original Alco S2 pack is this: (I'll add that to the readme right away, thanks for the heads-up!)
zawal Jan 25 @ 9:54am 
Merci beaucoup GreatNorthener